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These demons were first seen in a screenshot from the beta build, released in July 2011. These monsters are found in the early levels of Act One, and seem to fill much the same role that thedid in Diablo II; fast moving, small, creepy little ankle-biting demonic humanoids.
They attack in packs, and can be dangerous in large groups, but aren't too tough for most heroes to dispatch, especially when singled out.
|Diablo III Monster [ ]|
|Armament:||Claws and teeth|
Little is yet known of Imps. They appear to be small, fast-moving swarmers, but they have only been seen in the beta demo build (as Crypt Children sub-types). In those early game levels they are purely melee attackers.
There may well be higher level types of this monster, with shamans and other advanced units.
Spells and Abilities
They have no known spells or special abilities. They do have a delightful little yelp upon death, however.
Demons have been known to devour their own young when no other nourishment is available. Their offspring, the imps, sometimes manage to flee and band together with other demonspawn. They rove in vicious packs, ready to descend upon the unwary traveler and rip his body to shreds with their tiny, needle-sharp teeth.
- Crypt Child
- Dust Imp
- Desiccated Imp
When some of these bloated abominations are killed, they erupt, releasing three Imps.
Diablo II Monster
There are no Imps in the previous games in the series, but they appear to be quite similar in appearance and function to the Rat Men, who were a subtype of the, which were found all through the jungles of Act Three. Rat Men were weaker versions of Flayers, given a brownish color to make them harder to see in the dark levels of the Catacombs, which they infested in the later levels of Act One.
Like the Rat Men, Imps are small unarmored humanoids that move quickly and attack in packs. Unlike Rat Men and other types of Flayers, the Crypt Children are not armed with massive butcher knives. Imps are not to be confused with the demon imps of Act 5 of Diablo 2.
The Imp has appeared in the beta in the various tombs and the Cathedral. The imp has not been featured in any concept art.
|Monsters of Diablo III Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade|
Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith -
|Primary Quest Uniques||
Act One Bosses:
Skeleton King -
The Warden -
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer
|Act One Uniques||Araneae - Web Spit||Leoric - Summon Skeleton, Teleport Strike, Triple Cleave||The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge|
|Act Two Uniques||Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport.||Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh||Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath.|
|Act Three Uniques||Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp.||Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw.||Cydaea - Pain Bolts, Web Trap, Spider Pits.||Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation.|
|Act Four Uniques||Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion.||Izual - Frost Nova, Frozen, Summon Minions.|| Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. |
Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath.