Difference between revisions of "Gem"

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Gems are small objects that grant bonuses when socketed into items. There are four types of gems in Diablo III; [[Amethysts]], [[Emeralds]], [[Rubies]] and [[Topazes]], which are found in 15 levels of quality. (The 15th, Marquise, was added in [[Patch 1.0.7]].) Only the first eight levels can be found from monsters or chests, with Flawless Squares the highest quality (and the only type that drops in Inferno). Higher levels of gems can only be crafted (for a price) by the [[Jeweler]], and the costs grow and accumulate impressively.
+
Gems are small objects that grant bonuses when [[socketed]] into items. There are five types of gems in Diablo III; [[Amethysts]], [[Diamonds]] (added in [[D3v2]]), [[Emeralds]], [[Rubies]] and [[Topazes]]. The bonuses provided by gems increase with the rank of the gem and become quite substantial at the highest ranks.  
  
 +
Gems drop randomly from every sort of target; monsters, [[Elite]]s, chests, barrels, etc. At least one and often several gems drop from special targets, such as [[Resplendent chests]], [[Treasure Goblin]]s, [[Horadric Caches]], etc. Gems can be upgraded in rank by the [[Jeweler]] for a fee of gold and materials.
  
Creating a level 14 gem is quite a chore. The total costs, assuming a starting point in Inferno where Flawless Squares drop, is 729 Flawless Squares, 15,400,000 gold and 1631 [[Tomes of Secret]], for each Radiant Star gem.  
+
Though the Jeweler can always remove a gem from an item (for a fee) there is no way to add sockets to an item in Diablo 3. (Gems can also be removed from items by salvaging, though this permanently destroys the item.) Reaper of Souls added the [[Mystic]] Artisan, who can [[enchant]] items, rerolling one of the affixes and giving players a chance to add a socket by rerolling one of the [[primary affixes]]. ([[Secondary affixes]] can never be sockets.) This can be a difficult and expensive task, sometimes requiring many rolls and prayers to the gods of [[RNG]].
  
 +
Gems have no effect on the level requirement of an item, and and are thus one of the most useful [[twinks]] to boost the gear quality of a lower level character.
  
As of patch v1.07, there is no way to create or add sockets to items. During development the Jeweler was set to add sockets to items, but this ability was shelved pre-release, leaving players able only to hope for socket finds. It's often hoped that socketing might come back as a quest reward or for a price, in a patch or more likely in [[D3X]].
+
* '''''See the [[Gems Archive]] for details about gems from D3's development and for the different properties and costs from [[Diablo 3 vanilla]]'''''
 +
* '''''See the {{iw|gems Diablo 2 Gems}} page for details on that game's seven types of gems.'''''
  
  
[[Diamond]]s are confirmed as being introduced in [[Reaper of Souls]].
+
==Socketing Basics==
  
 +
The bonuses from gems are quite powerful, and a [[primary affix]] that adds [[socket]](s) to an item is one of the most desired item properties.  Sockets begin to appear in items around level 15 (a few legendary helms can have a socket at level 10-15), and in the [[end game]] a socket is considered all-but-mandatory in weapons. In weapon sockets, players generally socket Emeralds for [[Critical hit Damage]]. Rubies for +damage, or Diamonds for +Elite damage are less popular.
 +
* Weapons can only ever have 1 socket in [[Loot 2.0]], though the [[Manticore]] crossbow sometimes rolled 2 sockets in [[Diablo 3 vanilla]].
  
Gems are a very useful item to [[twink]] to new characters, as gems have no level requirements. Items with sockets are first found around level 15 (some [[legendary]] items have sockets as low as level 10), in late Act One or early Act Two, and it's quite easy to add a gem with a bonus much larger than that of the item itself. Low level weapons with a high level [[Ruby]] in them become wildly overpowered, but that's the whole fun of it for many players.
+
A socket in a helm is also very desired, and usually used to obtain +[[EXP%]] from a Ruby, +[[Life%]] from an Amethyst, or [[Reduced cooldown]] from a Diamond.
  
* '''''See the {{iw|gems Diablo 2 Gems}} page for details on that game's seven types of gems (skulls, diamonds, and sapphires do not appear in Diablo 3).'''''
+
All other items with a socket are considered "other" in terms of the bonuses they provide, (+to a single stat or [[All Res]] from a diamond) and these include:
 +
* [[Chest armor]]: 1-3 sockets.
 +
* [[Pants]]: 1-2 Sockets.
 +
* 1 socket: [[Rings]], [[Amulets]], [[Shields]], [[Mojos]], [[Sources]], and [[Quivers]].
 +
** Several legendary items in [[Diablo 3 vanilla]] held a socket in other [[slots]]but these are not found in the [[Loot 2.0]] version of those legendaries. ([[Ice Climbers]] boots and [[Tasker and Theo]] gloves.)
  
 
==Diablo III Gems==
 
 
Gems in Diablo 3 have evolved during the game's development. Though the concept of 14 levels of quality has remained constant, the types of gems, their names and graphics, and the materials and costs to upgrade them have evolved repeatedly.
 
* See the [[Gems archive]] info  for full details on their development.
 
 
 
===Weapons===
 
 
A socket in a weapon is considered almost essential, at the [[end game]]. Rubies were always popular at low or mid levels, and they became much more useful in [[Patch 1.0.7]] when their values in weapons were considerably upgraded. That said, Emeralds are the weapon socket of choice for most high levels characters, especially those with a healthy [[Critical hit Chance]] value. [[Amethyst]]s are a not unheard of for [[Hardcore]] players, for their [[life on hit]].
 
 
* [[Diamond]]s will come with [[Reaper of Souls]] and will boost elite damage in weapons.
 
 
 
===Helms===
 
 
Sockets in helms are even more desired than in weapons, to the point that virtually no end game helm is considered viable without a socket.
 
* [[Rubies]] are the most popular for the +%experience per kill. This bonus was irrelevant in the [[end game]] until the debut of the [[Paragon]] system, at which point it became the most sought after.
 
* [[Amethyst]]s are popular, especially for Hardcore characters, since the +%life bonus is a huge source of hit points, leveraging already high vitality bonuses.
 
* [[Topaz]] are also sought for the Magic Find bonus, while [[gold farmers]] may enjoy Emeralds for that bonus.
 
** The Topaz vs. Ruby debate is an interesting one, since high level players mostly seek paragon levels for the 3% bonus to Magic Find and Gold Find per level. Yet an affordable Star topaz grants 25% Magic Find, which is equivalent to the MF gain of more than 8 Paragon levels.
 
* [[Diamond]]s will come with [[Reaper of Souls]] and will reduce cooldown.
 
 
 
===Other===
 
 
All other items are given the "other" designation. Sockets are found in rare and magical [[pants]], [[chest armor]], off-hand items (such as [[quiver]]s, [[mojo]]s, [[orb]]s, [[shield]]s, etc) amulets, and rings, but not in shoulders, bracers, belts, or boots. (A few legendary and set items add sockets to other pieces of armor, such as the socket in [[Ice Climbers]] boots or [[Tasker and Theo]] gloves.)
 
 
Softcore players almost always go for +damage via a boost to their [[mainstat]].
 
* [[Emeralds]] for [[dexterity]] for [[Demon Hunter]]s and [[Monk]]s.
 
* [[Rubies]] for [[strength]] for [[Barbarian]]s.
 
* [[Topaz]] for [[intelligence]] for [[Wizard]]s and [[Witch Doctor]]s.
 
* [[Diamond]]s will come with [[Reaper of Souls]] and will apply a [[resist]] all bonus to armor.
 
 
Hardcore characters are much more likely to use Amethysts to boost their vitality.
 
  
  
 
==Upgrading Gems==
 
==Upgrading Gems==
  
Gems can be upgraded by the [[Jeweler]], for a price. First of all, the Jeweler needs to be trained to his maximum level in order to craft the highest level gems. Even then, he can only upgrade gems to the 11th quality level, and just be taught the 4 highest tiers in each gem type by [[Designs]] that drop from monsters or objects. Jeweler Designs and Blacksmith [[Plans]] dropped very rarely until [[Patch 1.0.7]] buffed their drop rates 4x.
+
Chipped gems drop starting around level 15, with the next highest quality gem beginning to fall about every 6th level higher, culminating in the [[Flawless Square]], which drops from enemies around level 55-60. In Diablo 3 Gems can be upgraded all the way to rank 15, the Marquise, though this is a very long and expensive process, especially in [[D3v2]] with no more Auction House. (Upgrading all the way to a Marquise gem in [[D3v2]] requires a total investment of 9,280,000 gold and 2143 Flawless Square gems.)
 
 
 
 
All plans and designs can also be purchased from the [[Auction House]], where their prices have steadily dropped over time. (Whe new recipes are introduced in patches, such as the level 63 items and Marquise gems in Patch v1.0.7, their values were very high for a day or two, before falling rapidly.)
 
 
 
 
 
All gem upgrades cost gold, and most require some materials as well.  Lower level recipes are quite cheap in terms of gold and materials, and only require 2 gems to upgrade to the next level. Higher level gems require a lot of gold and materials, and it takes 3 gems to make 1 of the next rank. At the 2 > 1 upgrade ratio introduced in v1.03 (prior to that all upgrades were 3 > 1, plus much higher gold prices), it would require 256 chipped gems and 570 gold to create 1 Flawless Square (which is the highest gem that drops), though no one actually collects that many chipped gems since higher quality gems can easily be found.
 
 
 
 
 
When considering upgrade prices, bear in mind the cumulative costs, which are listed in the last column of the table below. For example, the price to make the 14th level gem, a Radiant Star, is 400k gold + 20 [[Tomes of Secret]] + 3 Flawless Stars. That doesn't sound so bad, until you realize that each of those Flawless Stars had to be made from requires 3 Perfect Stars, and 9 Flawless Stars, and 27 Stars, and so on, down to the [[Flawless Squares]] that form the base of the gem economy.
 
 
 
 
 
It requires a total of 729 Flawless Squares, 1631 Tomes of Secret, and 15,400,000 gold to make a single Radiant Star, not counting the gold required to upgrade the Jeweler in the first place, or to obtain the three highest level plans for each gem. Even assuming you had all the Flawless Squares, Tomes of Secret, and over 15 million gold in your stash, creating a Radiant Star would still take you 243 clicks on the Jeweler's upgrade bar. At 3 seconds per click, that's 729 seconds, or close to 12 minutes doing nothing but clicking the "Upgrade" bar in the Jeweler's interface.
 
 
 
And the [[Marquise Gems]] introduced in Patch 1.0.7 require 3 Radiant Stars each.
 
 
 
 
 
{{Template:Gem upgrade costs}}
 
 
 
 
 
==Full List of Gem Properties==
 
 
 
All gems and their bonuses, with game data pulled directly via the [http://www.diablonut.com|DiabloNut Database] database.
 
 
 
<item type="list" mode="misc">Gem</item>
 
===Marquise Gems===
 
 
 
[[Marquise Gems]] were added in [[Patch 1.0.7]] as the new, highest level gem. They are meant to serve as something of a gold sink, with a considerably higher creation cost than earlier levels of gems, despite adding only marginally to the function.
 
 
 
 
 
Marquise Emerald
 
* Weapon: Increased Critical Hit Damage by 110%
 
* Helm: +33% Extra Gold from Monsters
 
* Armor: +62 Dexterity
 
 
 
Marquise Topaz
 
* Weapon: Melee attackers take 2500 per hit
 
* Helm: 33% Better chance of finding magical items
 
* Armor: +62 Intelligence
 
 
 
Marquise Amethyst
 
* Weapon: Each Hit adds +700 Life
 
* Helm: +19% Life
 
* Armor: +62 Vitality
 
 
 
Marquise Ruby
 
* Weapon: +160 Minimum and +160 Maximum Damage
 
* Helm: Increases Bonus Experience by 33%
 
* Armor: +62 Strength
 
 
 
 
 
==Rubies Buffed==
 
  
[[Patch 1.0.7]] introduced Marquise Gems and also reworked Rubies, greatly increasing their damage when socketed in weapons. This was intended to make them a viable alternative to Emeralds, which were virtually the only gem socketed in weapons (at least in Softcore. In Hardcore Amethysts enjoyed some popularity for their [[Life on Hit]] bonus.)
+
Reaper of Souls ups the gem quality considerably, and while nothing changes from level 1-60, level 61 targets (monsters, chests, objects, treasure goblins, etc) drop rank 15 Marquise gems, with a chance for Rank 16 Imperial gems to drop on [[Master]] or higher difficulty. Gems in RoS can be upgraded to rank 19, Flawless Royal quality.
  
From the official patch notes:[http://us.battle.net/d3/en/blog/8608455/patch-107-now-live-2-12-2013]
+
Gem upgrade costs have been tweaked several times. The entire system received an overhaul for [[D3v2]], with much lower gold costs and an almost total removal of material components. It's much cheaper to make the highest level gems in [[Reaper of Souls]] than it was to make them in [[Diablo 3 vanilla]], though the number of gems is the same, with 2 > 1 until Flawless Square and 3 > 1 at all levels above that.  
 +
* See the [[Gems archive]] article for info about upgrade costs in earlier versions of Diablo 3.
  
All ruby gems have had their weapon bonuses increased (these changes will apply to both existing rubies, as well as new rubies):
+
{{Template:Gem upgrade costs d3v2}}
* Chipped Ruby: +3 minimum damage/+3 maximum damage (up from +2/+2)
 
* Flawed Ruby: +6 minimum damage/+6 maximum damage (up from +4/+4)
 
* Ruby: +9 minimum damage/+9 maximum damage (up from +8/+8)
 
* Flawless Ruby: +12 minimum damage/+12 maximum damage (up from +10/+10)
 
* Perfect Ruby: +15 minimum damage/+15 maximum damage (up from +11/+11)
 
* Radiant Ruby: +18 minimum damage/+18 maximum damage (up from +12/+12)
 
* Square Ruby: +21 minimum damage/+21 maximum damage (up from +13/+13)
 
* Flawless Square Ruby: +25 minimum damage/+25 maximum damage (up from +14/+14)
 
* Perfect Square Ruby: +30 minimum damage/+30 maximum damage (up from +15/+15)
 
* Radiant Square Ruby: +40 minimum damage/+40 maximum damage (up from +16/+16)
 
* Star Ruby: +60 minimum damage/+60 maximum damage (up from +17/+17)
 
* Flawless Star Ruby: +80 minimum damage/+80 maximum damage (up from +18/+18)
 
* Perfect Star Ruby: +100 minimum damage/+100 maximum damage (up from +19/+19)
 
* Radiant Star Ruby: +130 minimum damage/+130 maximum damage (up from +20/+20)
 
* Marquise Ruby: +160 minimum damage/+160 maximum damage.
 
  
These rubies have also had their bonus damage calculations changed, and will now add damage flatly to both the minimum and maximum values on weapons:
 
* For example, if you have a weapon that does 150-200 damage and you socket a Perfect Square Ruby (which adds +30 minimum damage/+30 maximum damage), your weapon will do 180-230 damage.
 
  
 +
==Gem Properties==
  
==Future Gem Changes==
+
Each type of gem provides different bonuses in the three types of items: weapons, helms, and "other."  The properties are the same for every rank of the each type of gem; only the values increase.  Gems of the same rank share the same graphic; only the color changes.
  
Further gem changes and modifications are expected in future patches and expansions.
+
{{Template:Gem Properties}}
  
For instance, the developers have discussed entirely reworking the reflects damage / [[thorns]] system, which would involve greatly buffing or reworking the bonuses granted by Topaz gems in weapons.
 
  
 +
* '''''See the [[Gems Archive]] for details about gems from D3's development and for the different properties and costs from [[Diablo 3 vanilla]]'''''
  
  

Revision as of 14:07, 14 April 2014

Gems are small objects that grant bonuses when socketed into items. There are five types of gems in Diablo III; Amethysts, Diamonds (added in D3v2), Emeralds, Rubies and Topazes. The bonuses provided by gems increase with the rank of the gem and become quite substantial at the highest ranks.

Gems drop randomly from every sort of target; monsters, Elites, chests, barrels, etc. At least one and often several gems drop from special targets, such as Resplendent chests, Treasure Goblins, Horadric Caches, etc. Gems can be upgraded in rank by the Jeweler for a fee of gold and materials.

Though the Jeweler can always remove a gem from an item (for a fee) there is no way to add sockets to an item in Diablo 3. (Gems can also be removed from items by salvaging, though this permanently destroys the item.) Reaper of Souls added the Mystic Artisan, who can enchant items, rerolling one of the affixes and giving players a chance to add a socket by rerolling one of the primary affixes. (Secondary affixes can never be sockets.) This can be a difficult and expensive task, sometimes requiring many rolls and prayers to the gods of RNG.

Gems have no effect on the level requirement of an item, and and are thus one of the most useful twinks to boost the gear quality of a lower level character.

  • See the Gems Archive for details about gems from D3's development and for the different properties and costs from Diablo 3 vanilla
  • See the Diablo 2 Gems page for details on that game's seven types of gems.


Socketing Basics

The bonuses from gems are quite powerful, and a primary affix that adds socket(s) to an item is one of the most desired item properties. Sockets begin to appear in items around level 15 (a few legendary helms can have a socket at level 10-15), and in the end game a socket is considered all-but-mandatory in weapons. In weapon sockets, players generally socket Emeralds for Critical hit Damage. Rubies for +damage, or Diamonds for +Elite damage are less popular.

A socket in a helm is also very desired, and usually used to obtain +EXP% from a Ruby, +Life% from an Amethyst, or Reduced cooldown from a Diamond.

All other items with a socket are considered "other" in terms of the bonuses they provide, (+to a single stat or All Res from a diamond) and these include:


Upgrading Gems

Chipped gems drop starting around level 15, with the next highest quality gem beginning to fall about every 6th level higher, culminating in the Flawless Square, which drops from enemies around level 55-60. In Diablo 3 Gems can be upgraded all the way to rank 15, the Marquise, though this is a very long and expensive process, especially in D3v2 with no more Auction House. (Upgrading all the way to a Marquise gem in D3v2 requires a total investment of 9,280,000 gold and 2143 Flawless Square gems.)

Reaper of Souls ups the gem quality considerably, and while nothing changes from level 1-60, level 61 targets (monsters, chests, objects, treasure goblins, etc) drop rank 15 Marquise gems, with a chance for Rank 16 Imperial gems to drop on Master or higher difficulty. Gems in RoS can be upgraded to rank 19, Flawless Royal quality.

Gem upgrade costs have been tweaked several times. The entire system received an overhaul for D3v2, with much lower gold costs and an almost total removal of material components. It's much cheaper to make the highest level gems in Reaper of Souls than it was to make them in Diablo 3 vanilla, though the number of gems is the same, with 2 > 1 until Flawless Square and 3 > 1 at all levels above that.

  • See the Gems archive article for info about upgrade costs in earlier versions of Diablo 3.
To Create: Materials Required Cumulative Cost [e]
Chipped N/A Find them.
1 Flawed
  • 10 gold
  • 2 Chipped
Find them.
1 Regular
  • 25 gold
  • +2 Flawed
Find them.
1 Flawless
  • 40 gold
  • +2 Regular
Find them.
1 Perfect
  • 55 gold
  • +2 Flawless
Find them.
1 Radiant
  • 70 gold
  • +2 Perfects
Find them.
1 Square
  • 85 gold
  • + 2 Radiant
Find them.
1 Flawless Square
  • 100 gold
  • +2 Squares
Find them.
1 Perfect Square
  • 5000 gold
  • +3 Flawless Squares
5k gold
  • (3 Flawless Squares)
1 Radiant Square
  • 10,000 gold
  • +3 Perfect Squares
15k + 10k = 25k
  • (9 Flawless Squares)
1 Star
  • 20,000 gold
  • +3 Radiant Squares
25k x 3 = 20 = 95k gold
  • (27 Flawless Squares)
1 Flawless Star
  • 30,000 gold
  • +3 Stars
95k x 3 + 30k = 315k gold
  • (81 Flawless Squares)
1 Perfect Star
  • 50,000 gold
  • +3 Flawless Stars
315k x 3 + 50k = 995k gold
  • (243 Flawless Squares)
1 Radiant Star
  • 75,000 gold
  • +3 perfect stars
3 x 995k + 75k = 3,060,000 gold
  • (729 Flawless Squares)
1 Marquise Gem
  • 100,000 gold
  • +3 Radiant Stars
D3: 3 x 3,060k + 100k = 9,280,000 gold
  • (2143 Flawless Squares)

Find them level 61+ (RoS only).

1 Imperial Gem
  • 200,000 gold
  • +3 Marquise Gems
200k gold + 3 Marquise gems.
  • (Will occasionally drop in Master+ difficulty.)

(This level gem is required for enchanting legendary jewelry.)

1 Flawless Imperial Gem
  • 300,000 gold
  • +3 Imperials
900k gold
  • (9 Marquise Gems)
1 Royal Gem 3.1 million gold, 3 DBs
  • (27 Marquise Gems)
1 Flawless Royal Gem 9.8m gold, 9 DBs
  • (81 Marquise Gems)


Gem Properties

Each type of gem provides different bonuses in the three types of items: weapons, helms, and "other." The properties are the same for every rank of the each type of gem; only the values increase. Gems of the same rank share the same graphic; only the color changes.

Gem Rank Helm Weapon Other[e]
Chipped Gem
ItemGemAmethystRank1.png
Flawed Gem

Diamond-R02-flawed.png

  • Amethyst: +6% Life
  • Diamond: -4% cooldown of all skills
  • Emerald: +7% Gold Find
  • Ruby: +7% Experience
  • Topaz: +7% Magic Find
  • Amethyst: 3 Life per Hit
  • Diamond: +3% Damage to Elites
  • Emerald: +15% Critical hit Damage
  • Ruby: +6 Damage
  • Topaz: 3 Thorns damage
  • Amethyst: +10 Vitality
  • Diamond: +10 All Res
  • Emerald: +10 Dexterity
  • Ruby: +10 Strength
  • Topaz: +10 Intelligence
Regular Gem

ItemGemEmeraldRank3.png

  • Amethyst: +7% Life
  • Diamond: -4.5% cooldown
  • Emerald: +9% Gold Find
  • Ruby: +9% Experience
  • Topaz: +9% Magic Find
  • Amethyst: 6 Life per Hit
  • Diamond: +4% Damage to Elites
  • Emerald: +20% Critical hit Damage
  • Ruby: +9 Damage
  • Topaz: 6 Thorns damage
  • Amethyst: +14 Vitality
  • Diamond: +14 All Res
  • Emerald: +14 Dexterity
  • Ruby: +14 Strength
  • Topaz: +14 Intelligence
Flawless Gem

ItemGemRubyRank4.png

  • Amethyst: +8% Life
  • Diamond: -5% cooldown
  • Emerald: +11% Gold Find
  • Ruby: +11% Experience
  • Topaz: +11% Magic Find
  • Amethyst: 10 Life per Hit
  • Diamond: +5% Damage to Elites
  • Emerald: +25% Critical hit Damage
  • Ruby: +12 Damage
  • Topaz: 10 Thorns damage
  • Amethyst: +18 Vitality
  • Diamond: +18 All Res
  • Emerald: +18 Dexterity
  • Ruby: +18 Strength
  • Topaz: +18 Intelligence
Perfect Gem

ItemGemTopazRank5.png

  • Amethyst: +9% Life
  • Diamond: -5.5% cooldowns
  • Emerald: +13% Gold Find
  • Ruby: +13% Experience
  • Topaz: +13 Magic Find
  • Amethyst: 15 Life per Hit
  • Diamond: +6% Damage to Elites
  • Emerald: +30% Critical hit Damage
  • Ruby: +15 Damage
  • Topaz: 15 Thorns damage
  • Amethyst: +22 Vitality
  • Diamond: +22 All Res
  • Emerald: +22 Dexterity
  • Ruby: +22 Strength
  • Topaz: +22 Intelligence
Radiant Gem

ItemGemAmethystRank6.png

  • Amethyst: +10% Life
  • Diamond: -6% Cooldowns
  • Emerald: +15% Gold Find
  • Ruby: +15% Experience
  • Topaz: +15% Magic Find
  • Amethyst: 25 Life per Hit
  • Diamond: +7% Damage to Elites
  • Emerald: +35% Critical hit Damage
  • Ruby: +18 Damage
  • Topaz: 30 Thorns damage
  • Amethyst: +26 Vitality
  • Diamond: +26 All Res
  • Emerald: +26 Dexterity
  • Ruby: +26 Strength
  • Topaz: +26 Intelligence
Square Gem

Diamond-R07-square.png

  • Amethyst: +11% Life
  • Diamond: -6.5% Cooldowns
  • Emerald: +17% Gold Find
  • Ruby: +17% Experience
  • Topaz: +17% Magic Find
  • Amethyst: 35 Life per Hit
  • Diamond: +8% Damage to Elites
  • Emerald: +40% Critical hit Damage
  • Ruby: +21 Damage
  • Topaz: 50 Thorns damage
  • Amethyst: +30 Vitality
  • Diamond: +30 All Res
  • Emerald: +30 Dexterity
  • Ruby: +30 Strength
  • Topaz: +30 Intelligence
Flawless Square Gem

ItemGemEmeraldRank8.png

  • Amethyst: +12% Life
  • Diamond: -7% Cooldowns
  • Emerald: +19% Gold Find
  • Ruby: +19% Experience
  • Topaz: +19% Magic Find
  • Amethyst: 65 Life per Hit
  • Diamond: +9% Damage to Elites
  • Emerald: +45% Critical hit Damage
  • Ruby: +25 Damage
  • Topaz: 100 Thorns damage
  • Amethyst: +34 Vitality
  • Diamond: +34 All Res
  • Emerald: +34 Dexterity
  • Ruby: +34 Strength
  • Topaz: +34 Intelligence
Perfect Square Gem

ItemGemRubyRank9.png

  • Amethyst: +13% Life
  • Diamond: -7.5% Cooldowns
  • Emerald: +21% Gold Find
  • Ruby: +21% Experience
  • Topaz: +21% Magic Find
  • Amethyst: 105 Life per Hit
  • Diamond: +10% Damage to Elites
  • Emerald: +50% Critical hit Damage
  • Ruby: +40 Damage
  • Topaz: 200 Thorns damage
  • Amethyst: +38 Vitality
  • Diamond: +38 All Res
  • Emerald: +38 Dexterity
  • Ruby: +38 Strength
  • Topaz: +38 Intelligence
Radiant Square Gem

ItemGemTopazRank10.png

  • Amethyst: +14% Life
  • Diamond: -8% Cooldowns
  • Emerald: +23% Gold Find
  • Ruby: +23% Experience
  • Topaz: +23% Magic Find
  • Amethyst: 190 Life per Hit
  • Diamond: +11% Damage to Elites
  • Emerald: +60% Critical hit Damage
  • Ruby: +60 Damage
  • Topaz: 350 Thorns damage
  • Amethyst: +42 Vitality
  • Diamond: +42 All Res
  • Emerald: +42 Dexterity
  • Ruby: +42 Strength
  • Topaz: +42 Intelligence
Star Gem

ItemGemAmethystRank11.png

  • Amethyst: +15% Life
  • Diamond: -8.5% Cooldowns
  • Emerald: +25% Gold Find
  • Ruby: +25% Experience
  • Topaz: +25% Magic Find
  • Amethyst: 300 Life per Hit
  • Diamond: +12% Damage to Elites
  • Emerald: +70% Critical hit Damage
  • Ruby: +80 Damage
  • Topaz: 600 Thorns damage
  • Amethyst: +46 Vitality
  • Diamond: +46 All Res
  • Emerald: +46 Dexterity
  • Ruby: +46 Strength
  • Topaz: +46 Intelligence
Flawless Star Gem

Diamond-R12-flawless-star.png

  • Amethyst: +16% Life
  • Diamond: -9% Cooldowns
  • Emerald: +27% Gold Find
  • Ruby: +27% Experience
  • Topaz: +27% Magic Find
  • Amethyst: 400 Life per Hit
  • Diamond: +13% Damage to Elites
  • Emerald: +80% Critical hit Damage
  • Ruby: +100 Damage
  • Topaz: 900 Thorns damage
  • Amethyst: +50 Vitality
  • Diamond: +50 All Res
  • Emerald: +50 Dexterity
  • Ruby: +50 Strength
  • Topaz: +50 Intelligence
Perfect Star Gem

ItemGemEmeraldRank13.png

  • Amethyst: +17% Life
  • Diamond: -9.5% Cooldowns
  • Emerald: +29% Gold Find
  • Ruby: +29% Experience
  • Topaz: +29% Magic Find
  • Amethyst: 500 Life per Hit
  • Diamond: +14% Damage to Elites
  • Emerald: +90% Critical hit Damage
  • Ruby: +130 Damage
  • Topaz: 1250 Thorns damage
  • Amethyst: +54 Vitality
  • Diamond: +54 All Res
  • Emerald: +54 Dexterity
  • Ruby: +54 Strength
  • Topaz: +54 Intelligence
Radiant Star Gem

ItemGemRubyRank14.png

  • Amethyst: +18% Life
  • Diamond: -10% Cooldowns
  • Emerald: +31% Gold Find
  • Ruby: +31% Experience
  • Topaz: +31% Magic Find
  • Amethyst: 600 Life per Hit
  • Diamond: +15% Damage to Elites
  • Emerald: +100% Critical hit Damage
  • Ruby: +160 Damage
  • Topaz: 1800 Thorns damage
  • Amethyst: +58 Vitality
  • Diamond: +58 All Res
  • Emerald: +58 Dexterity
  • Ruby: +58 Strength
  • Topaz: +58 Intelligence
Marquise Gem Gem

Topaz-R15-marquise.png

  • Amethyst: +19% Life
  • Diamond: -10.5% Cooldowns
  • Emerald: +33% Gold Find
  • Ruby: +33% Experience
  • Topaz: +33% Magic Find
  • Amethyst: 700 Life per Hit
  • Diamond: +16% Damage to Elites
  • Emerald: +110% Critical hit Damage
  • Ruby: +190 Damage
  • Topaz: 2500 Thorns damage
  • Amethyst: +62 Vitality
  • Diamond: +62 All Res
  • Emerald: +62 Dexterity
  • Ruby: +62 Strength
  • Topaz: +62 Intelligence
Imperial Gem

Amethyst-R16-imperial.png
RoS only

  • Amethyst: +20% Life
  • Diamond: -11% Cooldowns
  • Emerald: +35% Gold Find
  • Ruby: +35% Experience
  • Topaz: +35% Magic Find
  • Amethyst: 3000 Life per Hit
  • Diamond: +17% Damage to Elites
  • Emerald: +115% Critical hit Damage
  • Ruby: +220 Damage
  • Topaz: 3100 Thorns damage
  • Amethyst: +100 Vitality
  • Diamond: +66 All Res
  • Emerald: +100 Dexterity
  • Ruby: +100 Strength
  • Topaz: +100 Intelligence
Flawless Imperial Gem

Diamond-R18-royal.png
RoS only.

  • Amethyst: +21% Life
  • Diamond: -11.5% Cooldowns
  • Emerald: +37% Gold Find
  • Ruby: +37% Experience
  • Topaz: +37% Magic Find
  • Amethyst: 6400 Life per Hit
  • Diamond: +18% Damage to Elites
  • Emerald: +120% Critical hit Damage
  • Ruby: +220 Damage
  • Topaz: 3725 Thorns damage
  • Amethyst: +160 Vitality
  • Diamond: +70 All Res
  • Emerald: +160 Dexterity
  • Ruby: +160 Strength
  • Topaz: +160 Intelligence
Royal Gem

Emerald-R18-royal.png
RoS only

  • Amethyst: +22% Life
  • Diamond: -12% Cooldowns
  • Emerald: +39% Gold Find
  • Ruby: +39% Experience
  • Topaz: +39% Magic Find
  • Amethyst: 8800 Life per Hit
  • Diamond: +19% Damage to Elites
  • Emerald: +125% Critical hit Damage
  • Ruby: +250 Damage
  • Topaz: 4350 Thorns damage
  • Amethyst: +220 Vitality
  • Diamond: +74 All Res
  • Emerald: +220 Dexterity
  • Ruby: +220 Strength
  • Topaz: +220 Intelligence
Flawless Royal Gem

Ruby-R19-flawless-royal.png
RoS only

  • Amethyst: +23% Life
  • Diamond: -12.5% Cooldowns
  • Emerald: +41% Gold Find
  • Ruby: +41% Experience
  • Topaz: +41% Magic Find
  • Amethyst: 11200 Life per Hit
  • Diamond: +20% Damage to Elites
  • Emerald: +130% Critical hit Damage
  • Ruby: +270 Damage
  • Topaz: 4975 Thorns damage
  • Amethyst: +280 Vitality
  • Diamond: +78 All Res
  • Emerald: +280 Dexterity
  • Ruby: +280 Strength
  • Topaz: +280 Intelligence



References