Galvanizing Ward

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{{Passive skills header}}
 
{{Passive skills header}}
 
{{Wizard Passive Galvanizing Ward}}
 
{{Wizard Passive Galvanizing Ward}}
{{c_slate|''"Power begets power. The excess energy from one spell is absorbed by the other, and so the effect is sustained."'' — Excerpt from Grand Master Clavaught's Lecture on Synergistic Effects in Esoteric Arcane Spheres}}
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{{c_slate|''"Power begets power. The excess energy from one spell is absorbed by the other, and so the effect is sustained."'' —Excerpt from Grand Master Clavaught's Lecture on Synergistic Effects in Esoteric Arcane Spheres}}
  
  
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{{Passive history notes}}
 
{{Passive history notes}}
 
===Beta===
 
===Beta===
Galvanizing Ward was not seen until it showed up in the Diablo III [[beta]] as a level 23 passive. For [[Beta Patch 13]], it became a level 24 skill, and when passives were reorganized for [[Beta Patch 14]], Galvanizing Ward was moved up to level 40.
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Galvanizing Ward was not seen until it showed up in the Diablo III [[beta]] as a level 23 passive. For [[Beta Patch 13]], it became a level 24 skill, and when passives were reorganized for [[Beta Patch 14]], Galvanizing Ward was moved up to level 40 and [[nerf]]ed heavily: Life gain dropped from 889.68 to 310.097 per second.
  
  

Revision as of 04:43, 22 March 2012

IconGalvanizingWard.png

Galvanizing Ward is a Wizard passive skill unlocked at Level 40, which increases the duration of Armor spells and grants Life regeneration.




Contents


Description

Skill Unlocked Description
IconGalvanizingWard.png
Galvanizing Ward
See:
Armor spell
40

Increases the duration of your Armor spells by 120 seconds. As long as an Armor spell is active, you gain 310.097 Life per second.

The following skills are improved:
• Energy Armor
• Ice Armor
• Storm Armor

"Power begets power. The excess energy from one spell is absorbed by the other, and so the effect is sustained." —Excerpt from Grand Master Clavaught's Lecture on Synergistic Effects in Esoteric Arcane Spheres


Synergies

No synergies with any active skills or other Wizard passives are known.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system.

Beta

Galvanizing Ward was not seen until it showed up in the Diablo III beta as a level 23 passive. For Beta Patch 13, it became a level 24 skill, and when passives were reorganized for Beta Patch 14, Galvanizing Ward was moved up to level 40 and nerfed heavily: Life gain dropped from 889.68 to 310.097 per second.


References