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The Witch Doctor Skill Tree as seen in Blizzcon 2009. Skill are no longer presented in this fashion. Image by Muldric.

This page lists the Witch Doctor skills. Follow the links to the individual skill pages for full discussion of every skill, including first hand reports and screenshots.

Useful skill links:


Contents

[edit] Active Skills

Click to the individual skill pages for more details about these skills including numbers, screenshots, skill rune information, blue quotes, and much more.

[edit] Primary

Name Level Description
IconPoisonDart.png
Poison Dart
(database)

Primary
Physical realm spell
1 This is a Signature spell. Signature spells are free to cast.


Shoot a deadly Poison Dart that deals 185% weapon damage as Poison and an additional 40% weapon damage as Poison over 2 seconds.

IconCorpseSpiders.png
Corpse Spiders
(database)

Primary
Physical realm spell
3 This is a Signature spell. Signature spells are free to cast.


Throw a jar with 4 spiders that attack nearby enemies for a total of 324% weapon damage as Physical before dying.

IconPlagueOfToads.png
Plague of Toads
(database)

Primary
Physical realm spell
11 This is a Signature spell. Signature spells are free to cast.


Release a handful of toads that deal 190% weapon damage as Poison to enemies they come in contact with.

IconFirebomb.png
Firebomb
(database)

Primary
Physical realm spell
21 This is a Signature spell. Signature spells are free to cast.


Lob an explosive skull that deals 155% weapon damage as Fire to all enemies within 8 yards.


[edit] Secondary

Name Level Description
IconGraspOfTheDead.png
Grasp of the Dead
(database)

Secondary
2 Cost: 150 Mana

Cooldown: 8 seconds

Ghoulish hands reach out from the ground, slowing enemy movement by 60% and dealing 560% weapon damage as Physical over 8 seconds.

IconFirebats.png
Firebats
(database)

Secondary
Physical realm spell
5 Cost: 150 Mana initially, and an additional 75 Mana while channeling


Call forth a swarm of fiery bats to burn enemies in front of you for 425% weapon damage as Fire.

IconHaunt.png
Haunt
(database)

Secondary
Spirit spell
12 Cost: 50 Mana


Haunt an enemy with a spirit, dealing 4000% weapon damage as Cold over 12 seconds. If the enemy dies, the spirit will haunt another nearby enemy.

An enemy can only be affected by one Haunt at a time.

IconLocustSwarm.png
Locust Swarm
(database)

Secondary
Physical realm spell
21 Cost: 300 Mana


Unleash a plague of locusts that swarms an enemy, dealing 1040% weapon damage as Poison over 8 seconds.

The locusts will jump to additional nearby enemies.


[edit] Defensive

Name Level Description
IconSummonZombieDogs.png
Summon Zombie Dogs
(database)

Passive
Pet
0
IconHorrify.png
Horrify
(database)

Defensive
Spirit spell
8 Cooldown: 12 seconds


Don a spectral mask that horrifies all enemies within 18 yards, causing them to tremor in Fear and be Immobilized for 3 seconds.

IconSpiritWalk.png
Spirit Walk
(database)

Defensive
Spirit spell
16 Cooldown: 15 seconds


Leave your physical body and enter the spirit realm for 2 seconds. While in the spirit realm, your movement is unhindered.

Your link to the spirit realm will end if your physical body sustains 50% of your maximum Life in damage.

IconHex.png
Hex
(database)

Defensive
22 Cooldown: 15 seconds


Summon a Fetish Shaman for 12 seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and take 10% additional damage.


[edit] Terror

Name Level Description
IconSoulHarvest.png
Soul Harvest
(database)

Terror
Spirit spell
9 Cooldown: 15 seconds


Feed on the life force of up to 5 enemies within 16 yards. Gain 2% Intelligence for each affected enemy. This effect lasts 30 seconds.

IconSacrifice.png
Sacrifice
(database)

Terror
13 Banish your Zombie Dogs and cause them to explode, each dealing 185% of your weapon damage as Physical to all enemies within 12 yards.


Only summoned Zombie Dogs may be sacrificed.

IconMassConfusion.png
Mass Confusion
(database)

Terror
Spirit spell
22 Cooldown: 60 seconds


Incite paranoia in enemies, confusing them and causing some to fight for you for 12 seconds.


[edit] Decay

Name Level Description
IconZombieCharger.png
Zombie Charger
(database)

Decay
Physical realm spell
14 Cost: 150 Mana


Call forth a reckless, suicidal zombie that deals 560% weapon damage as Poison to all enemies in its path before decomposing.

IconSpiritBarrage.png
Spirit Barrage
(database)

Decay
Spirit spell
17 Cost: 100 Mana


Bombard an enemy with 4 spirit bolts deal a total of 425% weapon damage as Cold.

IconAcidCloud.png
Acid Cloud
(database)

Decay
Physical realm spell
22 Cost: 175 Mana


Cause acid to rain down, dealing an initial 300% weapon damage as Poison, followed by 360% weapon damage as Poison over 3 seconds to enemies who remain in the area.

IconWallOfZombies.png
Wall of Zombies
(database)

Decay
Physical realm spell
28 Cooldown: 8 seconds


Raise a line of zombies 28 yards wide from the ground that attacks nearby enemies for 200% weapon damage as Physical over 4 seconds.


[edit] Voodoo

Name Level Description
IconGargantuan.png
Gargantuan
(database)

Voodoo
Pet
19 Cooldown: 60 seconds


Summon a Gargantuan zombie to fight for you. The Gargantuan attacks for 100% of your weapon damage as Physical.

IconBigBadVoodoo.png
Big Bad Voodoo
(database)

Voodoo
25 Cooldown: 120 seconds


Conjure a Fetish that begins a ritual dance that increases the attack speed and movement speed of all nearby allies by 20% for 20 seconds.

IconFetishArmy.png
Fetish Army
(database)

Voodoo
30 Cooldown: 120 seconds


Summon an army of 5 dagger-wielding Fetishes to fight by your side for 20 seconds. The Fetishes attack for 180% of your weapon damage as Physical.


[edit] Passive Skills

Passive skills replaced Traits during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the Witch Doctor traits page for a full list of those passives.

Name Level Description
IconCircleOfLife.png
Circle of Life
(database)

Passive
10 When an enemy dies within 20 yards, there is a 30% chance that a Zombie Dog will automatically emerge.


The range of this effect is increased by your gold pickup radius.

IconJungleFortitude.png
Jungle Fortitude
(database)

Passive
10 Reduce all damage taken by you and your pets by 15%.
IconSpiritualAttunement.png
Spiritual Attunement
(database)

Passive
13 Maximum Mana is increased by 10%. Regenerate 1% of your maximum Mana per second.


Mana fuels your offensive and defensive skills.

IconGruesomeFeast.png
Gruesome Feast
(database)

Passive
16 When you are healed by a health globe, gain 10% of your maximum Mana and 10% Intelligence for 15 seconds. The Intelligence bonus stacks up to 5 times.
IconBadMedicine.png
Bad Medicine
(database)

Passive
20 When you deal Poison damage to an enemy, its damage is reduced by 20% for 3 seconds.
IconBloodRitual.png
Blood Ritual
(database)

Passive
20 10% of Mana costs are paid with Life. In addition, you regenerate 1% of your maximum Life per second.
IconZombieHandler.png
Zombie Handler
(database)

Passive
24 You can have 1 additional Zombie Dog summoned at one time. The healths of you, your Zombie Dogs and Gargantuan are increased by 20%.
IconPierceTheVeil.png
Pierce the Veil
(database)

Passive
27 All of your damage is increased by 20%, but your Mana costs are increased by 30%.
IconFetishSycophants.png
Fetish Sycophants
(database)

Passive
30 When you hit enemies with your spells, you have up to a 10% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds.
IconSpiritVessel.png
Spirit Vessel
(database)

Passive
30 Reduce the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds.


In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 2 seconds and heal to 15% of your maximum Life.

This effect may occur once every 90 seconds.

IconRushOfEssence.png
Rush of Essence
(database)

Passive
36 Spirit spells return 100 Mana over 10 seconds.


Spirit spells are:
Haunt
Horrify
Mass Confusion
Soul Harvest
Spirit Barrage
Spirit Walk

IconVisionQuest.png
Vision Quest
(database)

Passive
40 When you deal damage with Corpse Spiders, Firebomb, Plague of Toads, or Poison Dart, your Mana regeneration is increased by 30% for 5 seconds.
IconFierceLoyalty.png
Fierce Loyalty
(database)

Passive
45 You can have 1 additional Zombie Dog summoned at one time. While you have a Zombie Dog, Gargantuan, or Fetish following you and not in combat, your movement speed is increased by 30%.
IconGraveInjustice.png
Grave Injustice
(database)

Passive
50 Gain 1% of your maximum Life and Mana and reduce the cooldown of all of your skills by 1 second when an enemy dies within 20 yards.


The range is extended by items that increase your gold pickup radius.

IconTribalRites.png
Tribal Rites
(database)

Passive
55 Reduce the cooldowns of your Fetish Army, Big Bad Voodoo, Hex, Gargantuan, Summon Zombie Dogs and Mass Confusion skills by 25%.

[edit] Skill Distribution

A useful player-made chart showing when the Witch Doctor gains access to skills, passives, and rune effects.

Witch Doctor skill progression. Stats as of May 5, 2012.


[edit] Development

The Witch Doctor's skills and skill trees were first seen at BlizzCon 2008, with only a few skills enabled and many showing nothing more than vague descriptions in the skill tree. The listing was fleshed out at Blizzcon 2009, but most of his skills, especially the summoning ones, remained NYI. The current information was revealed at Blizzcon 2010, with the passive skills removed (see the Witch Doctor traits and a near-final skill listing.

A large number of the higher level WD spells have still never been shown publicly, in contrast to the skills of the Wizard and Barbarian, almost all of which have been shown off.

[edit] Removed Skills


[edit] References