Witch Doctor skills
From Diablo Wiki
This page lists the Witch Doctor skills. Follow the links to the individual skill pages for full discussion of every skill, including first hand reports and screenshots.
Useful skill links:
- Skills - General skill design and mechanics.
- Skill runes - The huge skill customization and improvement system.
- Witch Doctor - A ranged class who also relies on pets.
- Mana - The Witch Doctor's energy resource.
- Witch Doctor skills - A list of all the Witch Doctor's active skills.
- Pets - Summoned creatures that aid the Witch Doctor.
- Physical realm spells - Details to come.
- Spirit spells - Details to come.
- Witch Doctor passives - A list of all the Witch Doctor's passive skills.
- Witch Doctor skill archive - Removed Witch Doctor skills.
- Witch Doctor traits - Passive skills in Diablo III were called traits for a while before reverting back.
Contents |
Active Skills
Click to the individual skill pages for more details about these skills including numbers, screenshots, skill rune information, blue quotes, and much more.
Primary
| Name | Level | Description |
|---|
| Poison Dart (database) Primary Physical realm spell |
1 | Cost: 9.8 Mana
|
| Corpse Spiders (database) Primary Physical realm spell |
3 | Cost: 4.9 Mana
|
| Plague of Toads (database) Primary Physical realm spell |
11 | Cost: 34 Mana
|
| Firebomb (database) Primary Physical realm spell |
21 | Cost: 9.8 Mana
|
Secondary
| Name | Level | Description |
|---|
| Grasp of the Dead (database) Secondary |
2 | Cost: 122.5 Mana Cooldown: 8 seconds |
| Firebats (database) Secondary Physical realm spell |
5 | Cost: 122 Mana
|
| Haunt (database) Secondary Spirit spell |
12 | Cost: 98 Mana
|
| Locust Swarm (database) Secondary Physical realm spell |
21 | Cost: 196 Mana
|
Defensive
| Name | Level | Description |
|---|
| Summon Zombie Dogs (database) Defensive Pet |
4 | Cost: 49 Mana Cooldown: 60 seconds |
| Horrify (database) Defensive Spirit spell |
8 | Cost: 36.75 Mana Cooldown: 20 seconds |
| Spirit Walk (database) Defensive Spirit spell |
16 | Cost: 49 Mana Cooldown: 15 seconds |
| Hex (database) Defensive |
22 | Cost: 49 Mana Cooldown: 15 seconds |
Terror
| Name | Level | Description |
|---|
| Soul Harvest (database) Terror Spirit spell |
9 | Cost: 58.8 Mana Cooldown: 15 seconds |
| Sacrifice (database) Terror |
13 | Banish your Zombie Dogs and cause them to explode, each dealing 275% of your weapon damage as Physical to all enemies within 12 yards. |
| Mass Confusion (database) Terror Spirit spell |
22 | Cost: 73.5 Mana Cooldown: 60 seconds |
Decay
| Name | Level | Description |
|---|
| Zombie Charger (database) Decay Physical realm spell |
14 | Cost: 139.65 Mana
|
| Spirit Barrage (database) Decay Spirit spell |
17 | Cost: 107.8 Mana
|
| Acid Cloud (database) Decay Physical realm spell |
22 | Cost: 171.5 Mana
|
| Wall of Zombies (database) Decay Physical realm spell |
28 | Cost: 102.9 Mana Cooldown: 25 seconds |
Voodoo
| Name | Level | Description |
|---|
| Gargantuan (database) Voodoo Pet |
19 | Cost: 147 Mana Cooldown: 60 seconds |
| Big Bad Voodoo (database) Voodoo |
25 | Cooldown: 120 seconds
|
| Fetish Army (database) Voodoo |
30 | Cooldown: 120 seconds
|
Passive Skills
Passive skills replaced Traits during late game development in 2011. Many Traits were simply changed to passive skills, but some are all new. See the Witch Doctor traits page for a full list of those passives.
| Name | Level | Description |
|---|
| Circle of Life (database) Passive |
10 | Whenever an enemy dies within 12 yards, there is a 5% chance that a Zombie Dog will automatically emerge. The range of this effect is increased by items that increase your gold pickup radius. |
| Jungle Fortitude (database) Passive |
10 | Reduces all damage taken by you and your pets by 20%. |
| Spiritual Attunement (database) Passive |
13 | Maximum Mana is increased by 20%. Regenerate 1% of your maximum Mana per second.
|
| Gruesome Feast (database) Passive |
16 | Whenever you are healed by a health globe, you gain 10% of your maximum Mana and 10% Intelligence for 10 seconds. The Intelligence bonus can stack up to 5 times. |
| Bad Medicine (database) Passive |
20 | Whenever you deal Poison damage to an enemy, their damage is reduced by 20% for 3 seconds. |
| Blood Ritual (database) Passive |
20 | 15% of Mana costs are paid with Life. In addition, you regenerate 1% of your maximum Life per second. |
| Zombie Handler (database) Passive |
24 | You can have 4 Zombie Dogs summoned at one time. The health of your Zombie Dogs and Gargantuan is increased by 20%. |
| Pierce the Veil (database) Passive |
27 | All of your damage is increased by 20%, but your Mana costs are increased by 30%. |
| Fetish Sycophants (database) Passive |
30 | Whenever you cast a physical realm spell, you have a 3% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds.
|
| Spirit Vessel (database) Passive |
30 | Reduces the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 3 seconds and heal to 10% of your maximum Life. This effect cannot occur more than once every 90 seconds. |
| Rush of Essence (database) Passive |
36 | Spirit spells return 30% of their Mana cost over 10 seconds.
|
| Vision Quest (database) Passive |
40 | Any time you have 4 or more skills on cooldown, your Mana regeneration is increased by 300%. |
| Fierce Loyalty (database) Passive |
45 | All your pets get 100% of the benefit of your Thorns and Life regeneration items. |
| Grave Injustice (database) Passive |
50 | Whenever an enemy dies within 8 yards, regain 1% of your maximum Life and Mana and the cooldown on all of your abilities is reduced by 1 second. This range is extended by items that increase your gold pickup radius. |
| Tribal Rites (database) Passive |
55 | The cooldowns of your Fetish Army, Big Bad Voodoo, and Hex abilities are reduced by 25%. |
Skill Distribution
A useful player-made chart showing when the Witch Doctor gains access to skills, passives, and rune effects.
Development
The Witch Doctor's skills and skill trees were first seen at BlizzCon 2008, with only a few skills enabled and many showing nothing more than vague descriptions in the skill tree. The listing was fleshed out at Blizzcon 2009, but most of his skills, especially the summoning ones, remained NYI. The current information was revealed at Blizzcon 2010, with the passive skills removed (see the Witch Doctor traits and a near-final skill listing.
A large number of the higher level WD spells have still never been shown publicly, in contrast to the skills of the Wizard and Barbarian, almost all of which have been shown off.
Removed Skills
References
- Full Witch Doctor Skills
- Zediono's translation of JudgeHype's pre-beta report -- IncGamers 1st Aug 2011
- Witch Doctor Overview -- Diablo III 13th Sep 2011
| Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Witch Doctor Wizard Followers Other Classes Fan-made |
|---|
| The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
|---|---|---|---|---|---|
|
|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
| (X) = the level at which the skill becomes unlocked. | |||||
| Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
|---|
|
Bash - Rune effects |
Cleave - Rune effects |
Frenzy - Rune effects |
[e] |
|
Hammer of the Ancients - Rune effects |
Rend - Rune effects |
Seismic Slam - Rune effects |
Whirlwind - Rune effects |
[e] |
|
Ground Stomp - Rune effects |
Leap - Rune effects |
Sprint - Rune effects |
Ignore Pain - Rune effects |
[e] |
|
Ancient Spear - Rune effects |
Revenge - Rune effects |
Furious Charge - Rune effects |
Overpower - Rune effects |
[e] |
|
Weapon Throw - Rune effects |
Threatening Shout - Rune effects |
Battle Rage - Rune effects |
War Cry - Rune effects |
[e] |
|
Earthquake - Rune effects |
Call of the Ancients - Rune effects |
Wrath of the Berserker - Rune effects |
[e] |
| Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
|---|
|
Hungering Arrow - Rune effects |
Entangling Shot - Rune effects |
Bola Shot - Rune effects |
Grenades - Rune effects |
[e] |
|
Impale - Rune effects |
Rapid Fire - Rune effects |
Chakram - Rune effects |
Elemental Arrow - Rune effects |
[e] |
|
Caltrops - Rune effects |
Smoke Screen - Rune effects |
Shadow Power - Rune effects |
[e] |
|
Vault - Rune effects |
Preparation - Rune effects |
Companion - Rune effects |
Marked for Death - Rune effects |
[e] |
|
Evasive Fire - Rune effects |
Fan of Knives - Rune effects |
Spike Trap - Rune effects |
Sentry - Rune effects |
[e] |
|
Strafe - Rune effects |
Multishot - Rune effects |
Cluster Arrow - Rune effects |
Rain of Vengeance - Rune effects |
[e] |
| Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
|---|
|
Fists of Thunder - Rune effects |
Deadly Reach - Rune effects |
Crippling Wave - Rune effects |
Way of the Hundred Fists - Rune effects |
[e] |
|
Lashing Tail Kick - Rune effects |
Tempest Rush - Rune effects |
Wave of Light - Rune effects |
[e] |
|
Blinding Flash - Rune effects |
Breath of Heaven - Rune effects |
Serenity - Rune effects |
Inner Sanctuary - Rune effects |
[e] |
|
Dashing Strike - Rune effects |
Exploding Palm - Rune effects |
Sweeping Wind - Rune effects |
[e] |
|
Cyclone Strike - Rune effects |
Seven Sided Strike - Rune effects |
Mystic Ally - Rune effects |
[e] |
|
Mantra of Evasion - Rune effects |
Mantra of Retribution - Rune effects |
Mantra of Healing - Rune effects |
Mantra of Conviction - Rune effects |
[e] |
| Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
|---|
|
Poison Dart - Rune effects |
Corpse Spiders - Rune effects |
Plague of Toads - Rune effects |
Firebomb - Rune effects |
[e] |
|
Grasp of the Dead - Rune effects |
Firebats - Rune effects |
Haunt - Rune effects |
Locust Swarm - Rune effects |
[e] |
|
Summon Zombie Dogs - Rune effects |
Horrify - Rune effects |
Spirit Walk - Rune effects |
Hex - Rune effects |
[e] |
|
Soul Harvest - Rune effects |
Sacrifice - Rune effects |
Mass Confusion - Rune effects |
[e] |
|
Zombie Charger - Rune effects |
Spirit Barrage - Rune effects |
Acid Cloud - Rune effects |
Wall of Zombies - Rune effects |
[e] |
|
Gargantuan - Rune effects |
Big Bad Voodoo - Rune effects |
Fetish Army - Rune effects |
[e] |
| Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
|---|
|
Magic Missile - Rune effects |
Shock Pulse - Rune effects |
Spectral Blade - Rune effects |
Electrocute - Rune effects |
[e] |
|
Ray of Frost - Rune effects |
Arcane Orb - Rune effects |
Arcane Torrent - Rune effects |
Disintegrate - Rune effects |
[e] |
|
Frost Nova - Rune effects |
Diamond Skin - Rune effects |
Slow Time - Rune effects |
Teleport - Rune effects |
[e] |
|
Wave of Force - Rune effects |
Energy Twister - Rune effects |
Hydra - Rune effects |
Meteor - Rune effects |
Blizzard - Rune effects |
[e] |
|
Ice Armor - Rune effects |
Storm Armor - Rune effects |
Magic Weapon - Rune effects |
Familiar - Rune effects |
Energy Armor - Rune effects |
[e] |
|
Explosive Blast - Rune effects |
Mirror Image - Rune effects |
Archon - Rune effects |
[e] |
| Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
|---|---|---|---|---|---|---|
|
Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: | ||
| Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
|---|---|---|---|---|---|---|
|
Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
|||
| Fan-made Classes | Fan-made Skills [e] | ||||
|---|---|---|---|---|---|
|
• Alchemist |
• Flagellant |
• Ranger |
Dragon Warrior Skills |
Untainted Skills |
Aurian Mage Skill |
| | |||||
Poison Dart