Weapon Mastery


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Weapon Mastery is a Tier 1 skill from the Wizard's Conjuring skill tree, increasing physical damage with weapons.

This skill was seen in the Blizzcon 2008 wizard skill tree, but had been removed as of Blizzcon 2009. It's assumed it will not return in the final game.

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Diablo III Skill [e]
Diablo III Logo.jpg
Weapon Mastery

Passive, 15 ranks

Used by: Wizard
Skill Description:
Increases physical damage done by all weapons by 15.
Skill Details:
Type: Direct damage boost
Quantity: None
Effect: Self
School: Physical
Resource cost: None
Cast time: None
Duration: None
Cooldown: None
Synergies: None known.
Requires: N/A
Prereq of: N/A

Studies for a Wizard, in how to fight more efficiently without resorting to spells.

Skill Design[edit]

This skill is something of a mystery, since there's little else to indicate that the Wizard would be using weapons for damage. It is known that the Wizard's equipment will have some bearing on her spell damage, so perhaps some skills derive their damage from the weapon damage, and this skill would boost that damage?

Either that or it's a harbinger of more melee/weapon type skills, or just something the D3 team was playing around with in their character development.

This would've been useful in Diablo 2, what with all the "unique" builds, including the melee Sorceress. The question is if that kind of diversity will exist in Diablo 3, or else this skill seems useless. On the other hand, it could be Blizzard taking the "melee Sorceress" to a whole new level with Damage Resistance and Spectral Blade...

Skill Rank Table[edit]

  • Rank 1: Increase damage by 15.

Only Rank 1 is currently known.


While they are not in direct synergy with this skill, Damage Resistance and Spectral Blade are two other skills that are melee-inspired in nature.

Skill Rune Effects[edit]

  • None known.


Spell was first shown at BlizzCon 2008 when the Wizard was unveiled. It seems it was either merged with Magic Weapon in time for BlizzCon 2009, or just removed.

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