User talk:Belushi81x/1

ADVERTISEMENT

From Diablo Wiki

Jump to: navigation, search

Welcome Belushi81x[edit]

Hello, saw your typo-fixes and the fact that you created a page for yourself, good start! You don't have to write about yourself in third person though.. =P Anyway, have you any previous wiki-experience, or is this your first little steps into a whole new world? =D (PS, if you are unsure of how to reply on a wiki talk page, check out the Help:Talk article) --Leord 12:59, 16 December 2008 (CET)

Oh, and BTW, how did you find the Diablo 3 Wiki? =) --Leord 13:02, 16 December 2008 (CET)
Ohh... lots of questions... I like writing about myself in the third person (in this particular case) because it appeals to my sense of humor. I use a number of wiki pages, tho I don't usually stop to write or edit entries. It is my experience that the people who sit down and write those entries are usually better at it than me, tho that won't stop me from fixing a few type-os I see, or adding links. I may add a real page or two here, tho for the moment anything I know about the game is already here. What else... oh I've been looking at the Diablo 3 Wiki since shortly after the announcement. (I believe it was linked off the blizzard forums by someone-or-another). I happened to see on the front page the suggestion that one could contribute by simply fixing type-os and I fixed a few I saw while browsing this week. I really like this site, so a small contribution makes me feel good. Haven't gotten into your forums as of yet, but I may. --Belushi81x 15:13, 16 December 2008 (EDT)
Well, I am positive that you would be more than welcome in the forums, but I admit that I easily spend most my time in the wiki =D This one or StarCraft Wiki, which is my other favourite game... I just want to say though that most people don't realize that one small typo can be the life and death in some situations, and some typos are almost impossible to find in a 5 page article with the spell checker. And "in" instead of "is" won't be picked up, and can completely alter a sentence. And if you would do more than that, well, I guess you get the point. ;) A lot of people come and do small things every now and again, and this is what brings the wiki forward. Of course, we need people like me, Elly and Flux as well, that does big piles, and organizes people, but it's really a grass root movement. =)
If you would go do pages, I think the only thing we truly lack is Lore at the moment. If you haven't read a book and know nothing at all, there's still plenty to do. Pick a random manual and a random chapter, and I guarantee you can ad a link or two, and also make a small stub out of the link =) I'm off to StarCraft wiki, but don't be a stranger in here ;) --Leord 18:57, 19 December 2008 (CET)


Poke[edit]

Made a reply here, just so you don't miss it =) --Leord 10:25, 22 December 2008 (CET)


History Page CSS[edit]

Don't worry about the History pages CSS, I'll make sure to get someone to fix it as soon as I have easier internet access! =) --Leord 15:25, 27 December 2008 (CET)


Trying to get hold of you[edit]

Please reply here, or on my talk page, I'd like to talk with you =) --Leord 12:33, 14 January 2009 (CET)

What do you need?
--Belushi81x 13:54, 14 Jan 2009 (CET)
Oh, silly me, I should have just asked you to e-mail me. =P leordATincgamersDOTcom please =) --Leord 16:17, 16 January 2009 (CET)


Updates[edit]

I see you have made lots of small and very useful updates around the wiki! =) Very nice! Also, great job on Dark Wanderer. Perhaps we could add a pic or two from the D1 and D2 cinematics? --Leord 13:38, 30 January 2009 (CET)

I don't see why not... I should probably figure out how to do that...
--Belushi81x 1st February
special:upload is generally the first step to uploading images ;) I'm an egghead. Just saw you already uploaded a pic :P Sorry to bother you. --Vipermagi 16:48, 2 February 2009 (CET)
No worries mate... the help files here are fairly straight forward, I just Had to take the time to read them, which I hadn't done yet when I posted that.
--Belushi81x 2nd February 2009
Woiii! I think that's the first ever compliment I got for all my hard work on the help files! =D --Leord 15:20, 3 February 2009 (CET)


Michael Gough[edit]

Nice one on Michael Gough. Much better over all =) --Leord 17:12, 16 February 2009 (CET)


Second Major Project[edit]

Hey! I don't think you can have missed my first major project, the Monsters updated with proper templates and stuff.. Well, I am very interested in the second one to be skills. I'd like every known skill to have it's own article, and if they change name, or add/remove skills, we'll adapt. Removed skills are good, as we can keep the old as a "pre-Alpha archive" of some sort. I saw you helped with redirects, this would be a big and very slow project. Many small steps, so easy to bite-size it on a busy day ;) --Leord 17:05, 26 February 2009 (CET)

Hmm... Sounds like a good idea to me... I'd suggest breaking up the work and doing it one tree at a time... start out with a lot of copy/paste...
If you do one tree... show me EXACTLY what you have in mind I can probably mimic whatever style you have in mind and help with other trees...
-Belushi81x 19:44, 26 Feb 2009 (CET)
Paint skills:

Draft

Scaled down; click for larger versions etc. I don't know how large the descriptions will be compared to the skill icons, so I dashed those borders. I drew boxes merely to show borders; you could just use headers for the description and notes, which probably looks better than a multitude of boxes ;) The skill tree pages could have a list of all skills (with links, of course), and you could maybe add skill icons to the list.
Also, Mana/Fury cost should go in the progression table too (assuming the Mana/Fury cost increase. Otherwise you might as well put it under the skill icon with a small blue globe that screams "This is the Mana/Fury Cost for this skill(, d00d)". Same with cooldowns.
My only worry is with the synergy skills: If they alter a lot of skills, it might get cluttered with all the progression tables. Although.. Arreat Summit sometimes has huge tables.
Talking about Arreat Summit; We could copy their skill info style, too. It's mostly a different lay-out. --Vipermagi 11:19, 28 February 2009 (CET)
I was looking at some skills on the DII side of the Wiki[1]... they are set-up a lot like the ones on the DIII side are currently (tho a bit better organized and with better polish on their pages)... are we sure we wish to change the set-up?
It may be better to simply scrub and improve the set-up we have.
-Belushi81x 02:11, 1 Mar 2009 (CET)
I think the pages will be large; Each tree in D III will have quite a bunch of skills. This makes loading tedious for those with lesser connections. Just a presumption, though. --Vipermagi 15:16, 1 March 2009 (CET)
Makes sense... ok now I get to begin the tedious task of making wiki tables which is even more tedious than HTML tables... but not today.
-Belushi81x 19:48, 1 Mar 2009 (CET)
The Magic Missile Draft on the bottom of this talk page represents a current draft I've made from your notes and my bad judgment. There needs to be (I think) a little more tweaking before the format is finalized, but this is pretty close to where we can copy/paste/transcribe most of the known data in here. I'm gunna let it sit for a day or two and try to get your notes before I play with it more.--belushi81x 01:46, 3 March 2009 (CET)
Looks fine to me :) However, when a table becomes too wide to fit next to the image, it crawls under (Show Preview ftw?). This creates quite a big space between the header and the progression table. Maybe move the header below the image? --Vipermagi 16:30, 3 March 2009 (CET)


Same subject, kinda...[edit]

So I figured I'd put it down here. An idea for the Skill tree pages:

==Plague Skill Tree==

===Tier 1===
====Active====
*[[Locust Swarm]]
*[[Plague of Toads]] 
*[[Spider Statue]]

====Passive====
*...
*...
*...

===Tier 2===
*...
*...
*...

Or you could drop the separate Active/Passive and blend those together. Anyways, try that on the Plague Skill Tree page and see if you like it, when you have time :) It makes an easier-to-read page, and it won't become as long as with a header for each skill (preserves the TOC, too). --Vipermagi 12:24, 8 March 2009 (CET)

I like the idea, tho there are no passives released for the witch doctor at all... I'm off work tomorrow and will probably finish out the WD and maybe start on the Wizard then...
I was also considering asking you or Loerd to do a nav box like what you guys did for the monster pages. I haven't looked into how to do that as of yet.--belushi81x 21:16, 9 March 2009 (CET)
Navbox drafts. Whaddayathink? Image can be left out, if you want. The idea was to get a small icon for that class or something like that. Or world maps. --Vipermagi 17:47, 10 March 2009 (CET)
I like. I'm sure out of the concept art and screen shots arround we can come up with good images for the classes... hell we could just use the faces of the classes up on the official site...--belushi81x 20:17, 10 March 2009 (CET)

Moving the project[edit]

Hey guys! I really missed this whole discussion after I came back from Morocco. This is AWESOME job so far, collaborating and experimenting, I am REALLY impressed! =D I'll get right on the horse here, and start to give my input:

Talk pages are really not optimal to do testing. Rather just make a User Page for it, like User:Belushi81x/Skill Trees, and you can try out things there. Since this is starting to look like a real project, we might want, or just get people interested in helping, and as such, it might be better to move the entire discussion off of User pages and on to a proper project page, like DiabloWiki:Community_Portal/Skill Tree Revamp or something like that. It's naturally entirely up to us, regardless. Might want to call it something like DiabloWiki:Projects/Skill Tree Revamp instead, I'm not sure.

Regarding the navigation: I agree we should make something like the [[Template:Skill_tree_navbox]] that Vipermagi made. Probably make it into Template:Skill_navbox rather than using "Skill tree". Good name for testing though. Also, the link in the title should really be "Skill Navigation". Also, I think you should make the table into one row, and 5 columns instead. We might re-do that with the expansions, but that seems to be way in the future anyway. Also, make sure it's the same width as other nav boxes! Donno how wide they are on top of my head.

We should probably make the navigation as compact as possible, and then add a box underneath with the skill tree of the current selected skill type. Basically, pulling that in with a template in the nav box, and pointing at the right template through a template variable: {{Skill_navbox|Plague}} to add the list of Plague Skill Tree skills.

The rest of it looks too complex for me to grasp immediately. I'll re-read it again.

--Leord 18:56, 13 March 2009 (CET)

Also, it's a great idea to not make major changes to how the current structure looks before we made up most of our minds about structure and appearance, and start small to implement, looking for obvious flaws before going grand scale. Witch Doctor skills was a good thing to start with, and we go with that, but I would have appreciated making complete drafts on project pages before re-arranging the current content pages. Leave them for now, they are still as functional, but I'm just saying... I'll give this some further thought next week, and then we'll get on it in earnest. --Leord 19:00, 13 March 2009 (CET)
You're free to edit those navboxes (leave the text alone, though ;) ) to better suit the rest. I'm fine with wherever you want to move this. --Vipermagi 15:19, 14 March 2009 (CET)
Great discussion in here guys. Vipermagi, I like what you've done with the navboxes. I experimented a bit with an approach that should give a smaller vertical footprint and allow us to expand easily if more characters are added in expansion(s). I'm curious as to what you guys think about it. --Azymn
I posted a summary of my thoughts on the talk page :> --Vipermagi 19:02, 15 March 2009 (CET)
Good, saw that, and made a reply myself. I'll try to set up project page etc today! --Leord 13:53, 16 March 2009 (CET)


Mongrel[edit]

BTW, awesome work with Vipermagi on the Mongrel. Yeah, I know you did the most ;) --Leord 17:07, 26 February 2009 (CET)


Notes to self[edit]

  • The server time is +5 hours from my time


Draft for new skills page[edit]

No talk in this section pls... just the charts for stuff so I can polish, then copy paste...

Name {Icon}
Preqs {Preqs}


Description


Synergies
Name of 2nd other skill Effect on this skill
Name of 2nd other skill Effect on this skill


Skill Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
CostType c1 c2 c3 c4 c5 c6 c7 c8 c9 c10 c11 c12 c13 c14 c15
Effect1 11 12 13 14 15 16 17 18 19 10 1A 1B 1C 1D 1E
Effect2 21 22 23 24 25 26 27 28 29 20 2A 2B 2C 2D 2E
Effect3 31 32 33 34 35 36 37 38 39 30 3A 3B 3C 3D 3E
Effect4 41 42 43 44 45 46 47 48 49 40 4A 4B 4C 4D 4E
Effect5 51 52 53 55 55 56 57 58 59 50 5A 5B 5C 5D 5E


' 1 2 3 4 5 6
Energy E1 E2 E3 E4 E5 E6
Lethality L1 L2 L3 L4 L5 L6
MultiStrike M1 M2 M3 M4 M5 M6
Power P1 P2 P3 P4 P5 P6
Striking S1 S2 S3 S4 S5 S6

Images, other notes, etc

Magic Missile Draft[edit]

Magic missiles impact.

Magic Missile is an active attack spell in the Wizard's Arcane Skill Tree. The 'Magic Missile' spell fires missile(s) of energy at your enemies causing arcane damage to them. Critical hits from arcane damage silence targets for a short time.

The information below is based on the playable demo build at BlizzCon 2008. It is likely that there will be more than one rank of this spell in the final version, and is subject to all kinds of reviews, changes, and balancing before then.

Prequisites[edit]

There are no prerequisites to this skill.

Spell Base Effects/Costs[edit]

Skill Level 1
Mana Cost 8
Arcane Damage 7-13
Silence Duration 4 sec
Number of Missile(s) 1

Synergies[edit]

Arcane Damage Increases arcane damage by a percentage
Efficient Magics Reduces mana cost
Penetrating Spells Reduces enemy resistance to this spell
Arcane Weakness Causes victims of you spell to take additional damage from arcane spells for a time
Arcane Speed Reduces cool down of this skill
Arcane Distortion Causes victems of you spell to be slowed for a time
Improved Magic Missile Increases the number of missiles per cast, and the damage per missile
Mana Burst Increases the damage, if mana is full before the cast.
Spell Speed Increases the speed of all magic projectiles.|-
Conjured Power Increases damamge of this spell based on caster's vitality.
Magical Impact Increases damamge of this spell based on % of equipped weapon damage.
Lightning Speed Might increase casting speed of this spell??.
Lethal Energy Increases chances of critical hit with this spell.

Skill Rune Effects[edit]

The Rune effects for this skill are not known at this time.


Other Notes, and Speculation[edit]

In early levels, Magic Missile might be the Wizard's bread and butter. In later levels, it might prove invaluable as a cheap and direct means of silencing a monster for 4 seconds -- plenty of time to dispatch of them before they can cast a nasty spell on you, or raise the fallen to fight again. The difficulty will be in hitting the shaman behind the minions, since Magic Missile will strike another monster if it's between the Wizard and the targeted boss.

Magic Missile's effectiveness is increased by a variety of spells, the most noteworthy of which is Improved Magic Missile, which increases both the damage and number of missiles released on a cast. The range and spread of higher levels of Magic Missile is reminiscent of the DII Necromancer's Teeth. When an enemy dies at the hands of an Arcane spell, a purple glow is left on the corpses.