Patch 2.1.1

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Diablo 3 Patch 2.1.1 was released on Sep 23, 2012.


Classes[edit]

General[edit]

Pets[edit]

Philosophy

  • We want pet survivability to be roughly equivalent to the player that summoned them
  • Many monster attacks that are intended to be avoided by players, and weren't already dealing reduced damage to pets, now deal significantly less damage to pets


Crusader[edit]

Active Skills[edit]

Shield Bash

Can now be interrupted during the hit animation


Witch Doctor[edit]

Active Skills[edit]

Fetish Army

Fetish Life has been greatly increased
Fetish movement speed has been significantly increased
Fetish leash range has been slightly increased

Gargantuan

Gargantuan is now summoned at the location of your mouse cursor
Summon animation speed has been increased

Spirit Walk

No longer cancels early when the physical body that is left behind takes enough damage

Summon Zombie Dogs

Zombie Dog Life has been greatly increased

Passive Skills[edit]

Fetish Sycophants

Fetish Life has been greatly increased
Fetish movement speed has been significantly increased
Fetish leash range has been slightly increased

User Interface[edit]

Fetish Army and Fetish Sycophants portrait icons should now display more fitting names on mouseover


Bug Fixes[edit]

Pets are now properly affected by Shield Pylons


Items[edit]

Class-Specific Items[edit]

Wizard[edit]

Firebird's Finery

The infinite DoT debuff should now have a unique effect when it is applied

Legendary Gems[edit]

Boon of the Hoarder

The number of Gold piles that explode from enemies on kill has been reduced
To compensate, the amount of Gold in each pile has been increased
The total amount of Gold dropped remains unchanged, but this will noticeably reduce screen clutter

Bug Fixes[edit]

The Moratorium secondary power can now be triggered by assists
The Bane of the Trapped damage increase is now properly applied to Frozen enemies
The Gem of Efficacious Toxin poison DoT can now properly be applied by pet attacks


Adventure Mode[edit]

  • In multiplayer games, the Key of Bones, Key of Gluttony, and Key of War will now be considered group drops
    • This means that, instead of players having an individual chance to find a key, that chance now exists at the party level
    • If a Key of Bones, a Key of Gluttony, or a Key of War drops, it will drop for everyone in the party at the time
  • Rift Guardians and Greater Rift Guardians now drop more crafting materials

Greater Rifts[edit]

  • The Rift of Trials has received numerous adjustments in an effort to more accurately assess an appropriate level of Greater Rift
  • Large Aqueduct and Sewer maps will no longer show up in Greater Rifts

Kadala[edit]

  • Philosophy
    • While Kadala is doing a great job of giving players more control over finding specific items, we felt the current experience was a bit cumbersome and inconvenient
    • As a result, we're working to reduce the frequency at which players need to run between Kadala and the Blacksmith to salvage unwanted items
  • The cost to purchase items from Kadala has been greatly increased
  • The chance for Kadala to drop a Legendary item has also been greatly increased

Bug Fixes[edit]

Fixed an issue that could cause Greater Rift Guardians to sometimes drop multiple of the same Legendary Gem


Crafting[edit]

Mystic[edit]

Enchanting[edit]

  • Philosophy
    • We want players to be able to more reliably add sockets to their jewelry in order to enjoy Legendary Gems
    • We still have long term plans to provide more outlets for excess gems and more ways to farm gems that a player needs; however, since those changes are further down the road, we wanted to improve the quality of life of Seasonal and Non-Seasonal players alike by making it easier to add a socket to your Rings and Amulets
  • The cost to enchant jewelry has been reduced from a Flawless Imperial gem to an Imperial gem


Monsters[edit]

  • The Electrified monster affix now has a short internal cooldown
  • The damage of The Butcher's Fan of Spears attack has been slightly reduced
  • The range of the Charging Beasts' Charge attack has been slightly reduced
  • Plague Nest Bats have had their health globe drop rate significantly decreased
  • Maggot Broods no longer start out burrowed in Nephalem Rifts and Greater Rifts
  • Sand Dwellers no longer start out burrowed in Nephalem Rifts and Greater Rifts
  • Demonic Hellflyers now run away less frequently and no longer ambush players from the air in Nephalem Rifts and Greater Rifts
  • Ghosts now run away less frequently and no longer fly through walls in Nephalem Rifts and Greater Rifts
  • Rockworms can no longer spawn in Nephalem Rifts and Greater Rifts