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Passive skills are skills that add bonuses, usually modifying other skills, that work all the time. They boost overall stats, or modify other skills, but are not used directly.

For instance, an active skill would be one that shot a Fireball. A passive skill would add say, +50% damage to all Fire Skills. Passive skills differ slightly from buffs, which can be very similar bonuses, but with a fixed duration.

In 2010 Blizzard announced that due to recent game changes, there were no longer any passive skills in the Diablo III skill trees. Passive skills remained in the game, but as was revealed at BlizzCon 2010, they were accessed via the traits system. [1] [2]

In July 2011 Blizzard announced that the traits system had been revamped and turned back into a passive skills system.

See the various class skills pages for more details.


Contents

[edit] Description

Passive skills are not used directly for attacks, and tend to provide bonuses to numerous other skills, or add percentages to damage, to hit, defense, resistances, and other useful stats. Some effects also comes from passive skills, such as activating a bonus under special circumstances, such as a critical hit, or being hit.

Passive skills are often as or more important than some active skills, but usually receive less attention since they are not flashy or obvious in their effects. An example is making the possibility

Passive skills seldom possess synergistic properties. Passive skills are not signature skills.


[edit] Passive Skills Master List

Below find an alphabetical listing of all known passive skills. There were 64 of these seen in July 2011 when the new skill tree system was revealed, and many of them were shared between classes. The number of passive skills increased during further development, and all passive skills are now unique to each class, with none shared between classes.

Name Level Description
IconAnimosity.png
Animosity
(database)

Passive
27 Increases Fury generation by 20% and maximum Fury is increased by 20.


Fury is used to fuel your most powerful attacks.

IconArcaneDynamo.png
Arcane Dynamo
(database)

Passive
55 When you deal damage with a Signature spell you may gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 75% additional damage.


The following skills are Signature spells:
Magic Missile
Shock Pulse
Spectral Blade
Electrocute

IconArchery.png
Archery
(database)

Passive
30 Gain a bonus based on the weapon type of your main hand weapon:

Bow: 15% increased damage
Crossbow: 50% Critical Hit Damage
Hand Crossbow: 10% Critical Hit Chance

IconAstralPresence.png
Astral Presence
(database)

Passive
24 Increases your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second.
IconBadMedicine.png
Bad Medicine
(database)

Passive
20 Whenever you deal Poison damage to an enemy, their damage is reduced by 20% for 3 seconds.
IconBallistics.png
Ballistics
(database)

Passive
55 Damage from rockets increased by 50%.


Rockets are fired from certain skill rune effects.

IconBeaconOfYtar.png
Beacon of Ytar
(database)

Passive
35 Reduces all cooldowns by 20%.
IconBerserkerRage.png
Berserker Rage
(database)

Passive
20 You inflict an additional 25% damage while at maximum Fury.
IconBloodRitual.png
Blood Ritual
(database)

Passive
20 15% of Mana costs are paid with Life. In addition, you regenerate 1% of your maximum Life per second.
IconBloodthirst.png
Bloodthirst
(database)

Passive
24 Gain 3% of all damage done as Life.
IconBlur.png
Blur
(database)

Passive
10 Decreases melee damage taken by 20%.
IconBoonOfBul-Kathos.png
Boon of Bul-Kathos
(database)

Passive
60 The cooldown on your Earthquake, Call of the Ancients, and Wrath of the Berserker skills is reduced by 30 seconds.


This skill is affected by your characters: Skill Level (set to 1 for example above)

IconBrawler.png
Brawler
(database)

Passive
45 As long as there are 3 enemies within 8 yards, all of your damage is increased by 30%.


This skill is affected by your characters: Skill Level (set to 1 for example above)

IconBrooding.png
Brooding
(database)

Passive
25 You gain 1% of your maximum Life per second.
IconChantOfResonance.png
Chant of Resonance
(database)

Passive
20 Duration of all Mantras increased by 7 minutes. While one of your Mantras is active you gain 2 Spirit every second.
IconCircleOfLife.png
Circle of Life
(database)

Passive
10 Whenever an enemy dies within 12 yards, there is a 30% chance that a Zombie Dog will automatically emerge. The range of this effect is increased by items that increase your gold pickup radius.
IconColdBlooded.png
Cold Blooded
(database)

Passive
30 All damage dealt to chilled and frozen targets is increased by 20%.
IconCombinationStrike.png
Combination Strike
(database)

Passive
50 Each different Spirit Generator ability you use increases your damage by 8% for 3 seconds.
IconConflagration.png
Conflagration
(database)

Passive
34 Fire damage dealt to enemies applies a burning effect, increasing all damage done to them by 10% for 3 seconds.
IconCriticalMass.png
Critical Mass
(database)

Passive
50 Critical Hits have a chance to reduce the cooldown of your spells by 1 second.
IconCullTheWeak.png
Cull the Weak
(database)

Passive
20 Damage against slowed enemies increased by 15%.
IconCustomEngineering.png
Custom Engineering
(database)

Passive
40 The duration of your Caltrops, Marked for Death, Spike Trap, and Sentry is increased by 100%.


Increases the maximum number of Sentries to 3 and Spike Traps to 6.

This skill is affected by your characters: Skill Level (set to 1 for example above), Sentry, Spike Trap

IconEvocation.png
Evocation
(database)

Passive
13 Reduces all cooldowns by 15%.
IconExaltedSoul.png
Exalted Soul
(database)

Passive
13 Increases maximum Spirit by 100 and increases Spirit Regeneration by 1 per second.


Spirit fuels your defensive and offensive abilities.

This skill is affected by your characters: Skill Level (set to 1 for example above)

IconFetishSycophants.png
Fetish Sycophants
(database)

Passive
30 Whenever you cast a physical realm spell, you have a 5% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds.


Physical realm spells are:
Poison Dart
Plague of Toads
Zombie Charger
Corpse Spiders
Firebats
Firebomb
Locust Swarm
Acid Cloud
Wall of Zombies

IconFierceLoyalty.png
Fierce Loyalty
(database)

Passive
45 All your pets get 100% of the benefit of your Thorns and Life regeneration items.
IconFleetFooted.png
Fleet Footed
(database)

Passive
10 Increases movement speed by 10%.


This skill is affected by your characters: Skill Level (set to 1 for example above)

IconGalvanizingWard.png
Galvanizing Ward
(database)

Passive
40 Increases the duration of your Armor spells by 120 seconds. As long as an Armor spell is active, you gain 310.097 Life per second.


The following skills are improved:
Energy Armor
Ice Armor
Storm Armor

IconGlassCannon.png
Glass Cannon
(database)

Passive
16 Increases all damage done by 15%, but decreases Armor and resistances by 10%.
IconGraveInjustice.png
Grave Injustice
(database)

Passive
50 Whenever an enemy dies within 8 yards, regain 2% of your maximum Life and Mana and the cooldown on all of your abilities is reduced by 1 second. This range is extended by items that increase your gold pickup radius.
IconGrenadier.png
Grenadier
(database)

Passive
45 Increases Hatred generated from Grenades by 2 and reduces the Hatred cost of Cluster Arrow by 10. Upon death, you drop a giant grenade that explodes for 450% weapon damage as Fire.
IconGruesomeFeast.png
Gruesome Feast
(database)

Passive
16 Whenever you are healed by a health globe, you gain 10% of your maximum Mana and 10% Intelligence for 10 seconds. The Intelligence bonus can stack up to 5 times.
IconGuidingLight.png
Guiding Light
(database)

Passive
40 Whenever you use a direct heal skill on another player you and the other player deal 16% more damage for 15 seconds.


This skill is affected by your characters: Skill Level (set to 1 for example above)

IconHotPursuit.png
Hot Pursuit
(database)

Passive
27 Whenever you are at full Hatred, movement speed is increased by 15%.
IconIllusionist.png
Illusionist
(database)

Passive
27 Whenever you suffer more than 15% of your Life in a single hit, the cooldowns on Mirror Image and Teleport are automatically reset.
IconInspiringPresence.png
Inspiring Presence
(database)

Passive
20 The duration of your shouts is doubled. After using a shout you regenerate 2% of your maximum Life per second for 60 seconds.


Your shouts are:
Battle Rage
Threatening Shout
War Cry

IconJuggernaut.png
Juggernaut
(database)

Passive
50 The duration of control impairing effects on you is reduced by 20%. In addition, whenever a Stun, Fear, Immobilize or Charm is cast on you, you have a chance to recover 15% of your maximum Life.
IconJungleFortitude.png
Jungle Fortitude
(database)

Passive
10 Reduces all damage taken by you and your pets by 15%.
IconNearDeathExperience.png
Near Death Experience
(database)

Passive
58 When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit.


This effect cannot occur more than once every 60 seconds.

IconNervesOfSteel.png
Nerves Of Steel
(database)

Passive
13 Your Armor is increased by 100% of your Vitality.
IconNightStalker.png
Night Stalker
(database)

Passive
20 Critical Hits have a chance to restore 1 Discipline.


Discipline is used to fuel many of your tactical and defensive skills.

IconNoEscape.png
No Escape
(database)

Passive
35 Increases the damage of Ancient Spear and Weapon Throw by 10%. In addition, a Critical Hit with Ancient Spear resets the cooldown while Critical Hits with Weapon Throw have a chance to return 14 Fury.
IconNumbingTraps.png
Numbing Traps
(database)

Passive
30 Enemies hit by Fan of Knives, Spike Trap, Caltrops, Grenades and Sentry fire have their damage reduced by 20% for 3 seconds.
IconOneWithEverything.png
One With Everything
(database)

Passive
45 Your resistance to all elements is equal to your highest elemental resistance.
IconPacifism.png
Pacifism
(database)

Passive
30 While you are under a Stun, Fear, Immobilize or Charm effect, all damage taken is reduced by 75%.
IconParalysis.png
Paralysis
(database)

Passive
37 Lightning damage dealt to enemies has up to a 8% chance to Stun the target for 1.5 seconds.
IconPerfectionist.png
Perfectionist
(database)

Passive
35 Reduces the Discipline cost of all skills by 10%. Increases your Life, Armor and all of your resistances by 10%.


Discipline is used to fuel many of your tactical and defensive skills.

IconPierceTheVeil.png
Pierce the Veil
(database)

Passive
27 All of your damage is increased by 20%, but your Mana costs are increased by 30%.
IconPoundOfFlesh.png
Pound of Flesh
(database)

Passive
10 Increases the chance of finding a health globe by 25% and you gain 100% additional Life from health globes.
IconPowerHungry.png
Power Hungry
(database)

Passive
10 Gain 30 Arcane Power whenever you are healed by a health globe.
IconProdigy.png
Prodigy
(database)

Passive
20 When you deal damage with a Signature spell, you gain 4 Arcane Power.


The following skills are Signature spells:
Magic Missile
Shock Pulse
Spectral Blade
Electrocute

IconRelentless.png
Relentless
(database)

Passive
40 While below 20% Life, all skills cost 75% less Fury and all damage taken is reduced by 50%.
IconResolve.png
Resolve
(database)

Passive
10 Damage you deal reduces enemy damage by 20% for 2.5 seconds.
IconRushOfEssence.png
Rush of Essence
(database)

Passive
36 Spirit spells return 49 Mana over 10 seconds.


Spirit spells are:
Haunt
Horrify
Mass Confusion
Soul Harvest
Spirit Barrage
Spirit Walk

IconRuthless.png
Ruthless
(database)

Passive
10 Critical Hit Chance increased by 5%. Critical Hit Damage increased by 50%.


Many skills and runes rely on Critical Hits to trigger their effects.

IconSeizeTheInitiative.png
Seize the Initiative
(database)

Passive
20 Your Armor is increased by 50% of your Dexterity.
IconSharpshooter.png
Sharpshooter
(database)

Passive
50 Gain 3% Critical Hit Chance every second. This bonus is reset 1 seconds after you successfully critically hit.


This skill is affected by your characters: Skill Level (set to 1 for example above)

IconSixthSense.png
Sixth Sense
(database)

Passive
27 Your dodge chance is increased by an amount equal to 30% of your Critical Hit Chance.
IconSpiritVessel.png
Spirit Vessel
(database)

Passive
30 Reduces the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 2 seconds and heal to 15% of your maximum Life. This effect cannot occur more than once every 90 seconds.
IconSpiritualAttunement.png
Spiritual Attunement
(database)

Passive
13 Maximum Mana is increased by 20%. Regenerate 1% of your maximum Mana per second.


Mana is the fuel you use to cast offensive and defensive skills.

IconSteadyAim.png
Steady Aim
(database)

Passive
16 As long as there are no enemies within 10 yards, all damage is increased by 20%.
IconSuperstition.png
Superstition
(database)

Passive
30 Reduces all non-Physical damage by 20%. Whenever you take damage from a ranged or elemental attack, you have a chance to gain 3 Fury.
IconTacticalAdvantage.png
Tactical Advantage
(database)

Passive
10 Whenever you use Vault, Smoke Screen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds.
IconTemporalFlux.png
Temporal Flux
(database)

Passive
45 Whenever you deal Arcane damage, enemies are slowed by 30% for 2 seconds.
IconTheGuardian'sPath.png
The Guardian's Path
(database)

Passive
24 While dual-wielding, you gain a 15% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 35%.
IconThrillOfTheHunt.png
Thrill of the Hunt
(database)

Passive
10 Every 7 seconds, your next skill that costs Hatred will immobilize your target for 2 seconds.
IconToughAsNails.png
Tough as Nails
(database)

Passive
30 Increases Armor by 25%.

Thorns damage dealt increased by 50%.

IconTranscendence.png
Transcendence
(database)

Passive
16 Every point of Spirit spent heals you for 62.0 Life.
IconTribalRites.png
Tribal Rites
(database)

Passive
55 The cooldowns of your Fetish Army, Big Bad Voodoo, Hex, Gargantuan, Summon Zombie Dogs and Mass Confusion abilities are reduced by 25%.
IconUnforgiving.png
Unforgiving
(database)

Passive
55 You no longer degenerate Fury. Instead, you gain 2 Fury every 1 seconds.
IconUnstableAnomaly.png
Unstable Anomaly
(database)

Passive
60 When reduced below 30% Life, you heal to 45% of your maximum Life and release a shockwave that knocks enemies back and slows them by 60% for 3 seconds. This effect cannot occur more than once every 60 seconds.
IconVengeance.png
Vengeance
(database)

Passive
13 Your maximum Hatred is increased by 25. In addition, gain 20 Hatred and 2 Discipline whenever you are healed by a health globe.


This skill is affected by your characters: Skill Level (set to 1 for example above)

IconVisionQuest.png
Vision Quest
(database)

Passive
40 When you deal damage with Corpse Spiders, Firebomb, Plague of Toads or Poison Dart, your Mana regeneration is increased by 30% for 5 seconds.
IconWeaponsMaster.png
Weapons Master
(database)

Passive
16 Gain a bonus based on the weapon type of your main hand weapon:

Swords/Daggers: 15% increased damage
Maces/Axes: 10% Critical Hit Chance
Polearms/Spears: 10% attack speed
Mighty Weapons: 3 Fury per hit

IconZombieHandler.png
Zombie Handler
(database)

Passive
24 You can have 4 Zombie Dogs summoned at one time. The health of your Zombie Dogs and Gargantuan is increased by 20%.


[edit] Development

At BlizzCon 2008, there were far more passive than active skills in the three character trees, bit it changed in May 2009 and was shown with more detail at BlizzCon 2009.

Over time the number of passive skills were reduced, and as of Blizzcon 2009 there were about 35 skills for the Wizard, Witch Doctor, and Barbarian, with around a dozen of those passive.

The first big change came in 2010, when the skill trees were completely overhauled, more active skills were introduced, and all of the passive skills were removed. Removed from the skill trees, not from the game, they were turned into the traits system.

The second big change came in July 2011, when passive skills were re-introduced into the game and the traits were removed.

Over the course of development, many passives that were introduced to the game have been later removed.


[edit] References