Passive skill
From Diablo Wiki
Passive skills are skills that add bonuses, usually modifying other skills, that work all the time. They boost overall stats, or modify other skills, but are not used directly.
For instance, an active skill would be one that shot a Fireball. A passive skill would add say, +50% damage to all Fire Skills. Passive skills differ slightly from buffs, which can be very similar bonuses, but with a fixed duration.
In 2010 Blizzard announced that due to recent game changes, there were no longer any passive skills in the Diablo III skill trees. Passive skills remained in the game, but as was revealed at BlizzCon 2010, they were accessed via the traits system. [1] [2]
In July 2011 Blizzard announced that the traits system had been revamped and turned back into a passive skills system.
See the various class skills pages for more details.
Contents |
[edit] Description
Passive skills are not used directly for attacks, and tend to provide bonuses to numerous other skills, or add percentages to damage, to hit, defense, resistances, and other useful stats. Some effects also comes from passive skills, such as activating a bonus under special circumstances, such as a critical hit, or being hit.
Passive skills are often as or more important than some active skills, but usually receive less attention since they are not flashy or obvious in their effects. An example is making the possibility
Passive skills seldom possess synergistic properties. Passive skills are not signature skills.
[edit] Passive Skills Master List
Below find an alphabetical listing of all known passive skills. There were 64 of these seen in July 2011 when the new skill tree system was revealed, and many of them were shared between classes. The number of passive skills increased during further development, and all passive skills are now unique to each class, with none shared between classes.
| Name | Level | Description |
|---|
| Animosity (database) Passive |
27 | Increases Fury generation by 20% and maximum Fury is increased by 20.
|
| Arcane Dynamo (database) Passive |
55 | When you deal damage with a Signature spell you may gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 75% additional damage.
|
| Archery (database) Passive |
30 | Gain a bonus based on the weapon type of your main hand weapon: Bow: 15% increased damage |
| Astral Presence (database) Passive |
24 | Increases your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second. |
| Bad Medicine (database) Passive |
20 | Whenever you deal Poison damage to an enemy, their damage is reduced by 20% for 3 seconds. |
| Ballistics (database) Passive |
55 | Damage from rockets increased by 50%.
|
| Beacon of Ytar (database) Passive |
35 | Reduces all cooldowns by 20%. |
| Berserker Rage (database) Passive |
20 | You inflict an additional 25% damage while at maximum Fury. |
| Blood Ritual (database) Passive |
20 | 15% of Mana costs are paid with Life. In addition, you regenerate 1% of your maximum Life per second. |
| Bloodthirst (database) Passive |
24 | Gain 3% of all damage done as Life. |
| Blur (database) Passive |
10 | Decreases melee damage taken by 20%. |
| Boon of Bul-Kathos (database) Passive |
60 | The cooldown on your Earthquake, Call of the Ancients, and Wrath of the Berserker skills is reduced by 30 seconds.
|
| Brawler (database) Passive |
45 | As long as there are 3 enemies within 8 yards, all of your damage is increased by 30%.
|
| Brooding (database) Passive |
25 | You gain 1% of your maximum Life per second. |
| Chant of Resonance (database) Passive |
20 | Duration of all Mantras increased by 7 minutes. While one of your Mantras is active you gain 2 Spirit every second. |
| Circle of Life (database) Passive |
10 | Whenever an enemy dies within 12 yards, there is a 30% chance that a Zombie Dog will automatically emerge. The range of this effect is increased by items that increase your gold pickup radius. |
| Cold Blooded (database) Passive |
30 | All damage dealt to chilled and frozen targets is increased by 20%. |
| Combination Strike (database) Passive |
50 | Each different Spirit Generator ability you use increases your damage by 8% for 3 seconds. |
| Conflagration (database) Passive |
34 | Fire damage dealt to enemies applies a burning effect, increasing all damage done to them by 10% for 3 seconds. |
| Critical Mass (database) Passive |
50 | Critical Hits have a chance to reduce the cooldown of your spells by 1 second. |
| Cull the Weak (database) Passive |
20 | Damage against slowed enemies increased by 15%. |
| Custom Engineering (database) Passive |
40 | The duration of your Caltrops, Marked for Death, Spike Trap, and Sentry is increased by 100%.
|
| Evocation (database) Passive |
13 | Reduces all cooldowns by 15%. |
| Exalted Soul (database) Passive |
13 | Increases maximum Spirit by 100 and increases Spirit Regeneration by 1 per second.
|
| Fetish Sycophants (database) Passive |
30 | Whenever you cast a physical realm spell, you have a 5% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds.
|
| Fierce Loyalty (database) Passive |
45 | All your pets get 100% of the benefit of your Thorns and Life regeneration items. |
| Fleet Footed (database) Passive |
10 | Increases movement speed by 10%.
|
| Galvanizing Ward (database) Passive |
40 | Increases the duration of your Armor spells by 120 seconds. As long as an Armor spell is active, you gain 310.097 Life per second.
|
| Glass Cannon (database) Passive |
16 | Increases all damage done by 15%, but decreases Armor and resistances by 10%. |
| Grave Injustice (database) Passive |
50 | Whenever an enemy dies within 8 yards, regain 2% of your maximum Life and Mana and the cooldown on all of your abilities is reduced by 1 second. This range is extended by items that increase your gold pickup radius. |
| Grenadier (database) Passive |
45 | Increases Hatred generated from Grenades by 2 and reduces the Hatred cost of Cluster Arrow by 10. Upon death, you drop a giant grenade that explodes for 450% weapon damage as Fire. |
| Gruesome Feast (database) Passive |
16 | Whenever you are healed by a health globe, you gain 10% of your maximum Mana and 10% Intelligence for 10 seconds. The Intelligence bonus can stack up to 5 times. |
| Guiding Light (database) Passive |
40 | Whenever you use a direct heal skill on another player you and the other player deal 16% more damage for 15 seconds.
|
| Hot Pursuit (database) Passive |
27 | Whenever you are at full Hatred, movement speed is increased by 15%. |
| Illusionist (database) Passive |
27 | Whenever you suffer more than 15% of your Life in a single hit, the cooldowns on Mirror Image and Teleport are automatically reset. |
| Inspiring Presence (database) Passive |
20 | The duration of your shouts is doubled. After using a shout you regenerate 2% of your maximum Life per second for 60 seconds.
|
| Juggernaut (database) Passive |
50 | The duration of control impairing effects on you is reduced by 20%. In addition, whenever a Stun, Fear, Immobilize or Charm is cast on you, you have a chance to recover 15% of your maximum Life. |
| Jungle Fortitude (database) Passive |
10 | Reduces all damage taken by you and your pets by 15%. |
| Near Death Experience (database) Passive |
58 | When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit.
|
| Nerves Of Steel (database) Passive |
13 | Your Armor is increased by 100% of your Vitality. |
| Night Stalker (database) Passive |
20 | Critical Hits have a chance to restore 1 Discipline.
|
| No Escape (database) Passive |
35 | Increases the damage of Ancient Spear and Weapon Throw by 10%. In addition, a Critical Hit with Ancient Spear resets the cooldown while Critical Hits with Weapon Throw have a chance to return 14 Fury. |
| Numbing Traps (database) Passive |
30 | Enemies hit by Fan of Knives, Spike Trap, Caltrops, Grenades and Sentry fire have their damage reduced by 20% for 3 seconds. |
| One With Everything (database) Passive |
45 | Your resistance to all elements is equal to your highest elemental resistance. |
| Pacifism (database) Passive |
30 | While you are under a Stun, Fear, Immobilize or Charm effect, all damage taken is reduced by 75%. |
| Paralysis (database) Passive |
37 | Lightning damage dealt to enemies has up to a 8% chance to Stun the target for 1.5 seconds. |
| Perfectionist (database) Passive |
35 | Reduces the Discipline cost of all skills by 10%. Increases your Life, Armor and all of your resistances by 10%.
|
| Pierce the Veil (database) Passive |
27 | All of your damage is increased by 20%, but your Mana costs are increased by 30%. |
| Pound of Flesh (database) Passive |
10 | Increases the chance of finding a health globe by 25% and you gain 100% additional Life from health globes. |
| Power Hungry (database) Passive |
10 | Gain 30 Arcane Power whenever you are healed by a health globe. |
| Prodigy (database) Passive |
20 | When you deal damage with a Signature spell, you gain 4 Arcane Power.
|
| Relentless (database) Passive |
40 | While below 20% Life, all skills cost 75% less Fury and all damage taken is reduced by 50%. |
| Resolve (database) Passive |
10 | Damage you deal reduces enemy damage by 20% for 2.5 seconds. |
| Rush of Essence (database) Passive |
36 | Spirit spells return 49 Mana over 10 seconds.
|
| Ruthless (database) Passive |
10 | Critical Hit Chance increased by 5%. Critical Hit Damage increased by 50%.
|
| Seize the Initiative (database) Passive |
20 | Your Armor is increased by 50% of your Dexterity. |
| Sharpshooter (database) Passive |
50 | Gain 3% Critical Hit Chance every second. This bonus is reset 1 seconds after you successfully critically hit.
|
| Sixth Sense (database) Passive |
27 | Your dodge chance is increased by an amount equal to 30% of your Critical Hit Chance. |
| Spirit Vessel (database) Passive |
30 | Reduces the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 2 seconds and heal to 15% of your maximum Life. This effect cannot occur more than once every 90 seconds. |
| Spiritual Attunement (database) Passive |
13 | Maximum Mana is increased by 20%. Regenerate 1% of your maximum Mana per second.
|
| Steady Aim (database) Passive |
16 | As long as there are no enemies within 10 yards, all damage is increased by 20%. |
| Superstition (database) Passive |
30 | Reduces all non-Physical damage by 20%. Whenever you take damage from a ranged or elemental attack, you have a chance to gain 3 Fury. |
| Tactical Advantage (database) Passive |
10 | Whenever you use Vault, Smoke Screen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds. |
| Temporal Flux (database) Passive |
45 | Whenever you deal Arcane damage, enemies are slowed by 30% for 2 seconds. |
| The Guardian's Path (database) Passive |
24 | While dual-wielding, you gain a 15% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 35%. |
| Thrill of the Hunt (database) Passive |
10 | Every 7 seconds, your next skill that costs Hatred will immobilize your target for 2 seconds. |
| Tough as Nails (database) Passive |
30 | Increases Armor by 25%. Thorns damage dealt increased by 50%. |
| Transcendence (database) Passive |
16 | Every point of Spirit spent heals you for 62.0 Life. |
| Tribal Rites (database) Passive |
55 | The cooldowns of your Fetish Army, Big Bad Voodoo, Hex, Gargantuan, Summon Zombie Dogs and Mass Confusion abilities are reduced by 25%. |
| Unforgiving (database) Passive |
55 | You no longer degenerate Fury. Instead, you gain 2 Fury every 1 seconds. |
| Unstable Anomaly (database) Passive |
60 | When reduced below 30% Life, you heal to 45% of your maximum Life and release a shockwave that knocks enemies back and slows them by 60% for 3 seconds. This effect cannot occur more than once every 60 seconds. |
| Vengeance (database) Passive |
13 | Your maximum Hatred is increased by 25. In addition, gain 20 Hatred and 2 Discipline whenever you are healed by a health globe.
|
| Vision Quest (database) Passive |
40 | When you deal damage with Corpse Spiders, Firebomb, Plague of Toads or Poison Dart, your Mana regeneration is increased by 30% for 5 seconds. |
| Weapons Master (database) Passive |
16 | Gain a bonus based on the weapon type of your main hand weapon: Swords/Daggers: 15% increased damage |
| Zombie Handler (database) Passive |
24 | You can have 4 Zombie Dogs summoned at one time. The health of your Zombie Dogs and Gargantuan is increased by 20%. |
[edit] Development
At BlizzCon 2008, there were far more passive than active skills in the three character trees, bit it changed in May 2009 and was shown with more detail at BlizzCon 2009.
- Read more about skill development.
Over time the number of passive skills were reduced, and as of Blizzcon 2009 there were about 35 skills for the Wizard, Witch Doctor, and Barbarian, with around a dozen of those passive.
The first big change came in 2010, when the skill trees were completely overhauled, more active skills were introduced, and all of the passive skills were removed. Removed from the skill trees, not from the game, they were turned into the traits system.
The second big change came in July 2011, when passive skills were re-introduced into the game and the traits were removed.
Over the course of development, many passives that were introduced to the game have been later removed.
- See the list of removed passives.
[edit] References
- BlizzCon 2008
- Skill Tree Overhaul
- No more passive skills?
- Kastigar's Really Big Barb thread -- IncGamers 8th Sep 2011
- HardRock's Monk Passive Skills -- IncGamers 6th Sep 2011
- HardRock's Wizard Passive Skills -- IncGamers 6th Sep 2011
- HardRock's Demon Hunter Passive Skills -- IncGamers 6th Sep 2011
- HardRock's Witch Doctor Passive Skills -- IncGamers 6th Sep 2011
| Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Witch Doctor Wizard Followers Other Classes Fan-made |
|---|
| The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
|---|---|---|---|---|---|
|
|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
| (X) = the level at which the skill becomes unlocked. | |||||
| Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
|---|
|
Bash |
Cleave |
Frenzy |
[e] |
|
Hammer of the Ancients |
Rend |
Seismic Slam |
Whirlwind |
[e] |
|
Ground Stomp |
Leap |
Sprint |
Ignore Pain |
[e] |
|
Ancient Spear |
Revenge |
Furious Charge |
Overpower |
[e] |
|
Weapon Throw |
Threatening Shout |
Battle Rage |
War Cry |
[e] |
|
Earthquake |
Call of the Ancients |
Wrath of the Berserker |
[e] |
| Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
|---|
|
Hungering Arrow |
Entangling Shot |
Bola Shot |
Grenades |
[e] |
|
Impale |
Rapid Fire |
Chakram |
Elemental Arrow |
[e] |
|
Caltrops |
Smoke Screen |
Shadow Power |
[e] |
|
Vault |
Preparation |
Companion |
Marked for Death |
[e] |
|
Evasive Fire |
Fan of Knives |
Spike Trap |
Sentry |
[e] |
|
Strafe |
Multishot |
Cluster Arrow |
Rain of Vengeance |
[e] |
| Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
|---|
|
Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
|
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
|
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
|
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
|
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
|
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |
| Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
|---|
|
Poison Dart - Rune effects |
Corpse Spiders |
Plague of Toads |
Firebomb |
[e] |
|
Grasp of the Dead |
Firebats |
Haunt |
Locust Swarm |
[e] |
|
Summon Zombie Dogs |
Horrify |
Spirit Walk |
Hex |
[e] |
|
Soul Harvest |
Sacrifice |
Mass Confusion |
[e] |
|
Zombie Charger |
Spirit Barrage |
Acid Cloud |
Wall of Zombies |
[e] |
|
Gargantuan |
Big Bad Voodoo |
Fetish Army |
[e] |
| Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
|---|
|
Magic Missile |
Shock Pulse |
Spectral Blade |
Electrocute |
[e] |
|
Ray of Frost |
Arcane Orb |
Arcane Torrent |
Disintegrate |
[e] |
|
Frost Nova |
Diamond Skin |
Slow Time |
Teleport |
[e] |
|
Wave of Force |
Energy Twister |
Hydra |
Meteor |
Blizzard |
[e] |
|
Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |
|
Explosive Blast |
Mirror Image |
Archon |
[e] |
| Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
|---|---|---|---|---|---|---|
|
Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: | ||
| Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
|---|---|---|---|---|---|---|
|
Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
|||
| Fan-made Classes | Fan-made Skills [e] | ||||
|---|---|---|---|---|---|
|
• Alchemist |
• Flagellant |
• Ranger |
Dragon Warrior Skills |
Untainted Skills |
Aurian Mage Skill |
| | |||||
Magic Missile