Monk passives

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Characters have three passive skill slots, which become available at level 10, 20, and 30. The passive skills come in more gradually, with one or two becoming accessible every few levels from 10 up to 60.

Passive skills replaced Traits late in game development. Many passives are very similar to previously-known traits, with the main changes coming in changes to the character level requirements, and the fact that passives are on/off, rather than using 1, 3, or 5 points, as Traits did.


Monk Passives[edit]

See which of these skills players use the most in the ranking pages in Diablo3Ladders.com.

Monk passives are primarily defensive or utility, and Monk players often look jealously at the huge offensive bonuses provided by Barbarian passives. One With Everything for resistance and Seize the Initiative for the defense bonus are the most Monk passives. Hardcore Monks subscribe heavily to Near Death Experience which can save the Monk's life when sudden death appears.


Name Level Description
Fleet Footed
(database)

Passive
1 Increase movement speed by 10%.


This skill is affected by your characters:

Resolve
(database)

Passive
1 Damage you deal reduces enemy damage by 20% for 4 seconds.
Exalted Soul
(database)

Passive
1 Increase maximum Spirit by 50 and increase Spirit Regeneration by 4 per second.


Spirit fuels your defensive and offensive abilities.

This skill is affected by your characters:

Transcendence
(database)

Passive
1 Every point of Spirit spent heals you for 429 Life.


Heal amount is increased by 0.4% of your Health Globe Healing Bonus.

Chant of Resonance
(database)

Passive
1 The Spirit costs of Mantra activation effects are reduced by 50% and you gain 4 Spirit every second when you have a Mantra learned.
Seize the Initiative
(database)

Passive
1 Dealing damage to enemies above 75% Life increases your attack speed by 30% for 4 seconds.
The Guardian's Path
(database)

Passive
1 While dual-wielding, you gain a 35% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 15%.
Sixth Sense
(database)

Passive
1 Reduce all non-Physical damage taken by 25%.
Pacifism
(database)

Passive
1 The duration of control-impairing effects on you are reduced by 25%.


Whenever you are hit by a Stun, Freeze, Fear, Immobilize or Charm, you gain 15% increased damage for 10 seconds.

Beacon of Ytar
(database)

Passive
1 Reduce all cooldowns by 20%.
Guiding Light
(database)

Passive
1 Your heals and shields grant increased damage equal to the percentage of Life missing, up to a maximum of 30%, for 10 seconds.
One With Everything
(database)

Passive
1 Your resistance to all elements is equal to your highest elemental resistance.
Combination Strike
(database)

Passive
1 Each different Spirit Generator you use increases your damage by 10% for 3 seconds.
Near Death Experience
(database)

Passive
1 When receiving fatal damage, you instead restore 35% Life and 35% Spirit and are immune to damage and control impairing effects for 2 seconds.


This effect may occur once every 60 seconds.


Development[edit]

  • See the Monk skill archive for the full list, with descriptions, of all active and passive skills that have been removed from the game during development.


By the July 2011 Press Event, the skill system had once again been completely redesigned. The traits system was scrapped, and replaced by a new version of passive skills, but still separate from the active skills. Although 4 of the Monk's traits were turned into passives, 18 of them were removed, and 9 passives were brand new.

The list of Monk passives shown at the press event is likely still in development and may change before game release.


References[edit]