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See The Meteor for details about the flaming meteor that falls on the Tristram Cathedral, opening the story of Diablo III.
Meteor in action in the Arena.

Meteor is a Force Wizard skill unlocked at Level 25. This skill is among the Wizard's most damaging, calling down a huge flaming stone that deals massive damage, as well as leaving a burning circle that deals AoE damage to anything in the vicinity.


Calling upon the elements, the Wizard unleashes a fiery meteor from the sky which crushes anything unfortunate enough to be in the way when it hits.

Skill Rune Effects[edit]

Refer to the Meteor rune effects article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, strategy tips, and other related information.

Name Level Description

1 Cost: 40 Arcane Power

Summon an immense Meteor that plummets from the sky, crashing into enemies for 740% weapon damage as Fire. The ground it hits is scorched with molten fire that deals 235% weapon damage as Fire over 3 seconds.

MedRuneA Molten Impact
1 Greatly increases the size and increases the damage of the Meteor impact to 1648% weapon damage as Fire and the molten fire to 625% weapon damage as Fire over 3 seconds.

Adds a 15 second cooldown.

MedRuneD Star Pact
1 Expend all remaining Arcane Power. Each point of extra Arcane Power spent increases the impact damage of Meteor by 20% weapon damage as Arcane.
MedRuneB Meteor Shower
1 Unleash a volley of 7 small Meteors that each strike for 277% weapon damage as Fire.
MedRuneC Comet
1 Summon a Comet that deals 740% weapon damage as Cold and freezes chilled enemies for 1 second upon impact.

The impact site is covered in an icy mist that deals 235% weapon damage as Cold over 3 seconds.

MedRuneA Molten Impact
1 Greatly increases the size and increases the damage of the Meteor impact to 1648% weapon damage as Fire and the molten fire to 625% weapon damage as Fire over 3 seconds.

Adds a 15 second cooldown.

Skill Design[edit]

Meteor returns from Diablo II, with its function largely preserved. Once again it's a falling rock from the sky that deals huge fire damage. The skill is mighty, but the delay between the casting and the rock's arrival requires skill and anticipation on the part of the Wizard to hit accurately with it.


The following Wizard passives provide a benefit to Meteor, runed or not:

Name Level Description
Glass Cannon

1 Increase all damage done by 15%, but decrease Armor and resistances by 10%.
Arcane Dynamo

1 When you cast a Signature spell, you gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 60% additional damage.

The following skills are Signature spells:
Magic Missile
Shock Pulse
Spectral Blade


Meteor descends in the Arena.

Meteor was not in the game during 2008 and 2009, though smaller projectile, wider-area, "death from above" skills like Blizzard and Arcane Torrent were. Presumably the team decided that a larger, single hit, smaller-area death from above skill would be a nice addition to the play balance.

Meteor debuted at BlizzCon 2010, where it was one of the Wizard's skills in the Battle Arena. Flux talked about using it in PvP play:[1]

Meteor packed huge damage; the most of any skill in the Arena demo. It was very hard to hit with, though. There were several seconds between the trigger and the arrival, and no one stood still for that long in the Arena. These were worth firing regularly since the Wizard was never low on Arcane Power, the cast only took an instant, and the reward for one hitting was huge. They seldom did, though. Smart players would have seen the circle showing the drop zone and tried to lead the enemy into it; Mongrels at least. Maybe next time.

Skill tiers were removed for the July 2011 Press Event, allowing skills to unlock steadily from levels 1 to 30. Consequently, all skill levels were adjusted and Meteor became a level 24 skill.


The Diablo III Beta started in September 2011, and while it ran, all of the skills continued to undergo extensive iteration. Skill changes varied from changing the levels the skills are unlocked, to changes in resource cost, damage, and even function. A few skills were removed altogether, and a few new ones were added. Also, the entire skill system received an overhaul with the Beta Patch 13 update in February 2012, with physical runes replaced by rune effects that automatically unlock at various levels for the different skills.

Meteor was moved to level 27 early in the beta. With the Patch 13 changes, it was classified as an Arcane skill and dropped to level 23. For March's Beta Patch 14, Meteor was moved to level 25 and nerfed quite a bit. Also, the category "Arcane" was renamed "Force".

In Earlier Games[edit]

This skill (unruned) is essentially the same as Diablo II's Sorceress skill Meteor, just with improved visuals and sound effects.


Meteor can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery: