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Master is the name of the fourth level in the Diablo 3 version 2 and Reaper of Souls system of difficulty. This is the the lowest difficulty level where Imperial gems may drop, instead of Marquise and the 200% experience boost is quite impactful for most leveling characters.

Diablo 3 and Reaper of Souls PC Difficulty Levels[edit]

This is a quick reference listing; see the difficulty article for full details.

  • Normal: 100% Health, 100% Damage, 0% extra gold bonus, 0% extra XP bonus
  • Hard: 200% Health, 130% Damage, 75% extra gold bonus, 75% extra XP bonus
  • Expert: 320% Health, 189% Damage, 100% extra gold bonus, 100% extra XP bonus
    • Doubled bounty currency rewards for Expert and all higher levels.
  • Master: 512% Health, 273% Damage, 200% extra gold bonus, 200% extra XP bonus
    • Imperial gems may drop instead of Marquise on Master and all higher levels.
  • Torment I: 819% Health, 396% Damage, 300% extra gold bonus, 300% extra XP bonus
    • Torment+ enables class Set Items at lvl 60+, and at lvl 70+ possible Key and Organ drops, plus increasing bonuses to legendary drop rates and extra bonuses to legendary drop rates in Nephalem Rifts.
  • Torment II: 1311% Health, 575% Damage, 400% extra gold bonus, 400% extra XP bonus
  • Torment III: 2097% Health, 833% Damage, 550% extra gold bonus, 550% extra XP bonus
  • Torment IV: 3355% Health, 1208% Damage, 800% extra gold bonus, 800% extra XP bonus
  • Torment V: 5369% Health, 1752% Damage, 1150% extra gold bonus, 1150% extra XP bonus
  • Torment VI: 8590% Health, 2540% Damage, 1600% extra gold bonus, 1600% extra XP bonus

Master also runs an 25% chance of Death's Breaths dropping, and a 8.6% chance for Legendary Materials, as of v2.0.3.