From Diablo Wiki
Frozen Mages are demons. They were first seen in the Blizzcon 2009 demo in the tombs beneath the Act 2 desert. The extremely generic nature of their name makes it seem likely to be a place holder, to be replaced by something more interesting before release.
Diablo III Monster
|Diablo III Monster [ ]|
The Frozen Mages were found in all of the tombs below the desert. They usually spawned near a mob of skeletons, and would infrequently fire a multishot volley of their slow moving ice balls. The damage from these attacks was negligible, but they slowed any character they struck, and were quite annoying coming in during a battle with melee enemies. (Which is, of course, the whole idea.)
These caster monsters had a sort of cloaking or teleporting ability, and tended to appear out of thin air when a character drew into range. It wasn't clear if they were healing or teleporting, or were just invisible until character proximity triggered their appearance.
When killed, Frozen Mages live up to their name by shattering into numerous blue-tinged pieces - most of them long, spindly remnants of their insect limbs.
They look a little like something we have seen before: Baal. They have insect legs and the horn like spindles on their backs. The relationship with Baal might be purely coincidental.
Spells and Abilities
- Triple Ice Ball
The only attack they were seen to use in the Blizzcon build was the triple ice ball projectile. It's quite possible that these monster mages are something like thewere in Diablo II. Those monsters could only use Fireballs in Act I, added Firewall in Act 2, and the higher level versions of them in Act 3 could cast Meteor as well.
Poison Mages were also seen in the Blizzcon Build. They were identical in appearance, but had green spells and blood upon their deaths.
Nothing is known of the lore or origin of these monsters.
Frozen Mages are reminiscent of other Mage enemies in Diablo II, but they aren't visually related to anything we've seen before.
You can find pictures in the Diablo 3 screenshot and picture gallery:
|Monsters of Diablo III Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade|
Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith -
|Primary Quest Uniques||
Act One Bosses:
Skeleton King -
The Warden -
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer
|Act One Uniques||Araneae - Web Spit||Leoric - Summon Skeleton, Teleport Strike, Triple Cleave||The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge|
|Act Two Uniques||Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport.||Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh||Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath.|
|Act Three Uniques||Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp.||Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw.||Cydaea - Pain Bolts, Web Trap, Spider Pits.||Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation.|
|Act Four Uniques||Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion.||Izual - Frost Nova, Frozen, Summon Minions.|| Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. |
Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath.
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