Fanmade:Martial Arts Skill Tree
From Diablo Wiki
This skill tree is not finished yet. Two more skills to go for filling the 18 skill count.
If you have any ideas, please feel free to post them here. The author Veskin7 Bukito will see if they are good enough and will leave them if they are. He will also contact you to say thanks and talk about any further ideas about the Dragon Warrior or something else.
- 1 Mantis Combo
- 2 Lethal strike (Palm strike)
- 3 Kick Combo
- 4 Mawashi (Mavashi)
- 5 Tiger Teeth
- 6 Deer Jump
- 7 Serpent Jump
- 8 Cobra Strike
- 9 Paralyse
- 10 Eagle Talons
- 11 Meditation
- 12 Art of Bone Breaking
- 13 Bone Breaking /option/
- 14 Saki /Sa Ki/ - Sensing the Murderer
- 15 Regeneration
- 16 Battle Fury
- 17 Focus
- 18 Combining Battle Fury and Focus with Critical Strike - Calculations
- 19 Instinct
A fast combo of Mantis fists /check Gen from Street Fighter Alpha 3/ and elbows that pushes the enemies back and paralyses them for a moment. When the enemies are more than one the blows are divided to each of them (like Zeal attack but with fists and elbows). There is a chance to make a critical strike. Costs mana.
Adding points to this skill increase the damage, the chance to hit and the count of blows. The chance to make a critical strike also increases. The mana cost will increase.
Lethal strike (Palm strike)
An incredibly strong strike with palm in the chest of the enemy. The Dragon Warrior draws a circle with his hand and wings it to the enemy’s chest. The effect is destructive. The opponent is knocked out dead or almost dead. When the enemy is armored the effect is not that destructive. Costs mana.
Addnig points to this skill increase the damage and the chance to make a critical strike. The mana cost will increase.
The Dragon Warrior does a combo of mawashies (spinned kick) scissors kicks and butterfly kicks that beats the enemies back and stuns them (something like Zeal attack with kicks). The enemies that are struck and are lower level are knocked out. The maximum count of kicks is 8. When there is a single enemy the kicks are three or five. Costs mana.
Adding points to this skill increrase the damage, the chance to hit, the stun duration and the count of kicks. The mana cost will increase.
A strong kick that knocks the enemy and stuns him for a long time. The Dragon Warrior spins and kicks the enemy’s head. Costs mana.
Adding points to this skill will increase the damage, the chance to hit and the stun duration. The mana cost will increase.
The Dragon Warrior jumps with his feet towards the enemy’s head, he wedges it in between them and spins in the air braking the opponent’s neck. This move was shown in The Matrix Reloaded when Morpheus fought an agent on the top of a truck. Costs mana.
Adding points to this skill wil increase the damage and the chance to grab the enemy so he doesn't dodge your attack. The mana cost will increase.
The Dragon Warrior jumps high in the air, does some stunts (like the fighters from Mortal Kombat) and hits the enemy with his feet. The enemy is knocked out and stunned. When there is no target the warrior just jumps to the new location. The length of the jump depends on the skill level. This skill is different from the Barbarian skill Leap attack because the warrior strikes with his feet and does not hurt more than one enemy. Costs mana.
Adding points to this skill will increase the damage, the chance to hit and the lenght of the jump. The mana cost will increase.
This skill is inspired by Parkour /Free-run/. When you point an enemy with the mouse cursor and use this skill, the warrior starts jumping on the other enemies heads /if there are any foes before the selected one/ and attacks from the air with a devastating slash. There is another option. If there are no other enemies, the warrior jumps to the nearest wall, tree, table or other and then he jumps and slashes the enemy. If there is nothing around that could be used to jump from, the warrior just says "I can't." This skill can be used to get away from surrounding enemies. If you just point another location, the warrior will jump on the enemies heads and land there. The enemies that the warrior uses to jump on remain stunned for a while. Some bigger enemies can be hard to stun. The damage of the slash is greatly increased. Costs mana.
Adding points to the skill will increase the damage of the slash, the length of the jumps and the stun duration. The mana cost increases.
A lightning fast strike with fingertips in the enemy’s throat. It makes him stop moving and he chokes for a while and is unable to move or attack. It can cause the weaker enemy’s death. This tecnique can interrupt enemy's attack. There is no cooldown. This skill is available to living humanoid creatures only. Costs mana.
Adding points to this skill will increrase the damage, the critical blow chance and the choke duration of the enemy. The mana cost will increase.
This move was shown in the Tiger and Dragon movie when the murderer Jade Fox paralysed one of her enemies by touching several lymph nodes on his chest. The skill looks the same way, but there are red sparkles when the hand touches the body. Then the enemy is paralysed for a limited time - he freezes in the middle of his movement. After paralysing your foe, the chance to make critical hit with the next blow, increases dramatically. Some enemies like Undead and non-humanoid creatures are not affected by Paralyse. Let's be realists. Also some enemies that are higher level will also not be affected, so add points to the skill. Costs mana.
Adding points to this skill increases the duration of paralyse, the chance to make critical strike and the chance to affect higher level enemies. The mana cost will increase.
The warrior jumps in mid air and swings his hands aside slicing the enemy with Eagle Talons a special technique meant to cut trough enemy's throat. It also has the chance to open wounds. Costs mana.
Adding points to this skill will increase the damage and the chance to open wounds. The mana cost will increase.
This skill works like Flask Up in WOW. When activated, the warrior sits on the ground and meditates. The meditation lasts 15 seconds and if you interrupt it with moving or attacking, you won't get bonuses and will have to do it all over again. The bonuses from Meditation after you complete it are: increased Damage and Defence, boosted Dexterity, Life and Mana, increased resistances with some percents and also increased chance to make critical strike. You get these bonuses for 25 minutes. Costs mana.
When in a party with other players: everyone gets close to the Dragon Warrior /the area of effect is small/ and he casts the spell. Everyone sits on the ground and meditates. When the Meditation is complete small white sparkles start dancing around your character's body - the indication for Meditation bonuses.
Adding points to this skill increase the Damage, Defence, Dexterity, Life, Mana, resistances and chance to make critical strike - the bonus attributes. The mana cost will increase.
Art of Bone Breaking
A passive skill that increase the chance to break bones, but only if you use Martial Arts skills. This requires creating a brand new feature in the game called Bone Breaking /see below/. Breaking the bones of enemies will affect their behaviour in combat and movement. If the enemy is higher level, the chance to break his bones is lower, so add points to the skill.
Adding points to this skill will increase the chance of breaking bones.
Bone Breaking /option/
You can break different parts of your enemy's body and they affect in different way.
Head breaking - a/ Minor fracture - causes lower Dexterity. b/ Major fracture - causes death.
Neck breaking - causes death, but it happens only in special occasions - special monster or special move.
Shoulder breaking - causes slower attack, lower Damage /Strength/ and lower Dexterity.
Rib breaking - causes slower movement, lower Dexterity and Defence.
Arm breaking - causes slower attack, lower Damage /Strength/, lower Dexterity and lower Defence, or if holding a shield - also lower Chance to Block.
Hand breaking - causes lower Dexterity.
Leg breaking - causes slower movement and hobbling, lower Defence and disabled jump skills.
Foot breaking - causes slightly slower movement and hobbling.
Wearing armor decreases the chance to break bones. When attacked there's a random chance to break different parts of the body. When a bone is broken, a diagram displays it and there is a text that says what is broken. When breaking bones, there is a sparkle like the critical strike, but it's red. To heal fractures, you must drink special potions - Fracture Potions - each potion heals one fracture.
Mace class weapons should also break bones.
Saki /Sa Ki/ - Sensing the Murderer
A passive skill that allows the warrior sense lurking enemies and also increases his defence. It aslo decreases the chance to be critically hit. When there is a lurking enemy, your character's body glows with a violet aura. If the enemy is higher level, you won't detect him, so add points to the skill.
Adding points to the skill will increase the chance to detect lurking enemies, will decrease the chance to be critically struck and will increase your defence.
A passive skill that gives the ability to regenerate with time. It also gives the chance to heal open wounds.
Adding points to the skill will increase the Life regeneration speed with some percents. The chance to heal wounds also gets better.
This is a special skill - it acts like a buff that can be turned on and off. Activate the skill to gain bonuses and deactivate it when you don't need it.
Battle Fury gives Extra Damage and Faster Attack Speed. But it also takes Life when striking and lowers the Warrior's Defense.
Here is the idea of the skill:
At the First Skill Level:
+ 25% Damage (not active for Explosive and Magical attacks)
+ 9% Attack Speed
Takes 7% Life per Strike
25% Lower Defense only when Striking or Shooting/Throwing
At the Last Skill Level:
+ 100% Damage (not active for Explosive and Magical attacks)
+ 25% Attack Speed
Takes 4% Life per Strike
10% Lower Defense only when Striking or Shooting/Throwing
You can see the pluses and minuses of this skill. It adds extra Damage and Attack Speed, but to a cost - your Life and Defense, so be careful when using it.
There should also be a quick button for this skill - press "E" on your keyboard to activate and deactivate it.
When active this skill visually looks like the Thousand Pounder's Enrage, but there are no tattoos - just two shining diagonal stripes on the armor that are purple or with lava color. And when swinging the weapon, there is a trail after it with the same colors as the armor shining stripes.
This skill is like Battle Fury - a buff that can be activated and deactivated. The warrior uses his spiritual force to concentrate and be more effective in combat.
The skill increases the Attack Rating, the Chance to make a Critical Strike and the Defense, but it drains Mana when Active.
Here is the idea of the skill:
At the First Skill Level:
+ 3% Chance to make Critical Strike
+ 10% Attack Rating
+ 5% Defense all the time when Active
Takes 4% Mana per second when Active
At the Last Skill Level:
+ 7% Chance to make Critical Strike
+ 30% Attack Rating
+ 15% Defense all the time when Active
Takes 2.7% Mana per second when Active
The only minus of that skill is that it constantly drains Mana when Active, so you have to use it only when you need it most.
There should be a quick button for that skill - press "F" on your keyboard to activate and deactivate it.
The skill should look like Battle Fury - with two diagonal shining stripes on Armor, but their color should be violet, blue or white (I prefer white). At the skill activation, there might be an In - Yang sign that sparkles around the character for a second. There should also be a white trail after the weapon.
Combining Battle Fury and Focus with Critical Strike - Calculations
As you may have noticed, Battle Fury and Focus can be combined with Critical Strike from the Dragon Disciplines Skill Tree. You have a chance to make Critical Strike when using Battle Fury even though you will always make double damage (at the last Skill Level). And the Chance to make Critical Strike when using Focus is much better.
Here are some calculations:
If you have developed Critical Strike and Battle Fury to the Last Skill Level, you will have:
Up to 17% Chance to make Critical Strike of + 400% Damage
Every strike you make: + 100% Damage
+ 25% Attack Speed
But it will cost you Life and Defense when Striking or Shooting/Throwing
If you have developed Critical Strike and Focus to the Last Skill Level, you will have:
Up to 24% Chance to make Critical Strike of + 300% Damage
+ 30% Attack Rating
+ 15% Defense when Active
But it will cost you Mana per second when Active
As I look at these calculations I cannot say which one is the Ultimate Skill - Battle Fury or Focus in combination with Critical Strike. Maybe you will tell me?
This is a passive skill that gives the warrior the chance to block or avoid a critical strike. In addition after the critical blow is avoided, the defense of the warrior is temporarily increased - 3 seconds max.
Adding points to this skill will increase the chance to avoid a critical strike, the time of the increased defense after that also gets more (up to 3 seconds) and of course the percentage of the temporarily increased defense gets more.
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