Demon Hunter passives

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Characters in Diablo 3 get to choose three passive skills, with the slots becoming available at level 10, 20, and 30. The passive skills themselves become available every few levels, with the first ones at lvl 10 and the last at level 60.


Demon Hunter Passives[edit]

There are half a dozen fairly popular Demon Hunter passives, and half a dozen others that are hardly used at all in the end game.

Archery is by far the most popular Demon Hunter passive since it provides a big damage bonus to all builds. Steady Aim is also popular for the DPS, especially in Softcore. Perfectionist provides big defensive bonuses, Vengeance and Night Stalker help with resource regeneration, and Tactical Advantage is great to boost movement speed.

See all Demon Hunter skills sorted by use rate on the ranking page in Diablo3Ladders.com.


Name Level Description
Tactical Advantage
(database)

Passive
1 Whenever you use Vault, Shadow Power, Smoke Screen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds.
Thrill of the Hunt
(database)

Passive
1 Enemies hit by your Hatred spenders are Slowed by 80% for 2 seconds.
Vengeance
(database)

Devices
1 Cooldown: 90 seconds


Turn into the physical embodiment of Vengeance for 20 seconds.

Side Guns: Gain 4 additional piercing shots for 60% weapon damage each on every attack.
Homing Rockets: Shoot 2 rockets at nearby enemies for 80% weapon damage each on every attack.
Vengeance: Gain 100% increased damage.

Steady Aim
(database)

Passive
1 As long as there are no enemies within 10 yards, all damage is increased by 20%.
Cull the Weak
(database)

Passive
1 Increase damage against Slowed or Chilled enemies by 20%.
Night Stalker
(database)

Passive
1 Your primary skills generate an additional 4 Hatred.
Brooding
(database)

Passive
1 Gain 3.0% Life regeneration per second for every second you remain stationary, stacking up to 3 times. This bonus is reset 5 seconds after you move.
Hot Pursuit
(database)

Passive
1 Increase movement speed by 20% for 4 seconds when you hit an enemy.
Archery
(database)

Passive
1 Gain a bonus based on your weapon type:

Bow: 8% increased damage
Crossbow: 50% Critical Hit Damage
Hand Crossbow: 5% Critical Hit Chance
2nd Hand Crossbow: 1 Hatred per Second

Numbing Traps
(database)

Passive
1 Enemies you Slow, Chill, or hit with Fan of Knives, Spike Trap, Caltrops, Grenades, and Sentry fire have their damage reduced by 25% for 5 seconds.
Perfectionist
(database)

Passive
1 Reduce the Discipline cost of all skills by 10%. Increase your Armor and resistance to all damage types by 10%.


Discipline is used to fuel many of your tactical and defensive skills.

Custom Engineering
(database)

Passive
1 Increase the duration of your Caltrops, Marked for Death, Spike Trap, and Sentry by 100%.


Increase the maximum number and charges of Sentries to 1 and number of Spike Traps to 3.

This skill is affected by your characters:

Grenadier
(database)

Passive
1 Increase the damage of grenades by 10%.

Increase the explosion size of grenades by 20%.

Upon death, you drop a giant grenade that explodes for 1000% weapon damage as Fire.

Sharpshooter
(database)

Passive
1 Gain 4% Critical Hit Chance every second. This bonus is reset 1 seconds after you successfully critically hit.


This skill is affected by your characters:

Ballistics
(database)

Passive
1 Increase damage of rockets by 100%.


In addition, you have a 20% chance to fire a homing rocket for 150% weapon damage when you attack.


Development[edit]

  • See the Demon Hunter skill archive for the full list, with descriptions, of all active and passive skills that have been removed from the game during development.


By the July 2011 Press Event, the skill system had once again been completely redesigned. The traits system was scrapped, and replaced by a new version of passive skills, but still separate from the active skills. Although 2 of the Demon Hunter's traits were turned into passives, the other 5 were removed, and 11 passives were brand new.

The list of Demon Hunter passives shown at the press event is likely still in development and may change before game release. Also, the levels of the passives are a hold-over from when they were traits and will be changed.

Not all passive skills have stayed in the game. Many were removed during the Beta test.


References[edit]