Consecrated Shrine

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The Consecrated Shrine is one of the new class of Super Shrines added in Reaper of Souls.

This shrine reduces all cooldowns to zero seconds for thirty seconds. As many of the game's most powerful skills are limited in use by their lengthy cooldowns, this can be a huge bonus, depending on a character's build.


Blizzcon 2013 Debut[edit]

The Consecrated Shrine was first seen in the RoS demo at Blizzcon 2013 and was detailed in an report on Diablo.IncGamers.com[1]:

The Consecrated Shrine removed all Cooldowns for 30 seconds. I got it in a game with a Crusader using the Tempest Horse skill (properly known as Steed Charge), and promptly broke into the Fiery Gallop effect until my resource was dry. (Which didn’t take long at lvl 33.)
Removing cooldowns wasn’t that big a boost for my char, but for a high level char with huge skills limited by their cooldowns, this would be an amazing effect.



Shrines in Diablo III[edit]

Shrines are randomly-located, randomly-spawned objects that characters can click to receive temporary buffs. Shrine effects pass to all players in the area when they are first triggered. All shrine benefits last for 120 seconds, and characters can benefit from multiple different shrines at once. Shrine bonuses and durations do not stack, and hitting a second shrine of the same type will simply reset the time to the full two minute duration.


Super Shrines in Reaper of Souls[edit]

This new class of shrines provide huge benefits for just 30 seconds. These were first seen in the Blizzcon 2013 RoS demo and may change in function before the game is released.

  • Conduit Shrine - Grants players a zapping electrical property that kills most monsters instantly.
  • Consecrated Shrine - Reduces all cooldowns to zero for 30 seconds.
  • Power Shrine - Grants 400% bonus to damage output for 30 seconds.
  • Shield Shrine - Grants 30 seconds of total immunity to damage and debuffs.
  • Speed Shrine - Movement speed increased to maximum for 30 seconds.