Arcane Weakness


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Arcane Weakness is a Tier 2 skill from the Wizard's Arcane skill tree, adding a debuff to enemies hit with Arcane spells.

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Arcane Weakness is an archived article about material previously included in Diablo 3. However, it has been removed or the article contains outdated facts. The information is stored in Diablo Wiki for posterity. Please note: Links in this article lead to both updated and archived material.

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Diablo III Skill [e]
Diablo III Logo.jpg
Arcane Weakness

Passive, 15 ranks

Used by: Wizard
Skill Description:
Enemies damaged by your arcane spells are affected with arcane weakness, increasing damage taken by X% for 5 seconds.
Skill Details:
Type: Indirect damage boost to party
Quantity: None
Effect: Target
School: Arcane
Resource cost: None
Cast time: None
Duration: 5 sec
Cooldown: None
Synergies: All Arcane spells.
Requires: Energy Shield
Prereq of: N/A

Studies for a Wizard, in how to weaken enemies affected by Arcane spells.

Skill Design[edit]

This would presumably stack with other passives that increase the damage and critical hit % of individual spell types, or all spells in general.

An interesting sort of Arcane Mastery. It sounds almost like a Curse, weakening monsters against all types of attacks, from all players. It was far too high level to test out at BlizzCon 2009, so there's no telling if it actually does what the description hints at.

Skill Rank Table[edit]

  • Rank 1: 10% damage increase for 5 sec.
  • Rank 2: 20% damage increase for 5 sec. (projected)
  • Rank 3: 30% damage increase for 5 sec. (projected)
  • Rank 4: 40% damage increase for 5 sec. (projected)
  • Rank 5: 50% damage increase for 5 sec. (projected)


Skill Rune Effects[edit]

  • None known.


Arcane Weakness was first shown at BlizzCon 2008 when the Wizard was unveiled. It had some minor changes, including a move to Tier 5, and doubling the percentage of damage at the demo shown at BlizzCon 2009.

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